>>My question is about scrolling, was there a design
reason for the
>>screen to scroll as it does rather than keeping the
player centred on
>>the screen?
>I just tried to copy as much as possible how zelda
works.
>Feel free to change/improve it at will.
My only concern is that players are not given much warning
if they are
walking towards an enemy, I'll have a play and maybe
implement some
different options to see what people prefer.
Cheers
Jim
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