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Thread: Re: Stendhal: Rendering with LWJGL




Re: Stendhal: Rendering with LWJGL
country flaguser name
Spain
2007-02-10 09:36:10
>Hi all,
>
>there is currently no support for a 64bit VM running on
Microsoft
>Windows 64. Although it may be possible to compile the
C-code in that
>environment.

I have been reading the "Space Invader 101, 102, 103
and 104" tutorials.
I used 101 to build stendhal.
They expose how to do a multiple renderer game, so we could
use Java2D or 
OpenGL at will ( I think java 6 already support something
like this for 
swing ).

The main point on changing to OpenGL is that some effects
would be simpler 
and faster to do, mainly the weather effect and the
day/night effect.

It is a low priority thing but when I start refactoring I
will have a look 
to it.

Regards,
Miguel

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