Rene Rivera wrote:
>> That's a lot of work.
> Not that much... I already have BBv2 build code for
wxWidgets 2.4. It's
> 2.6 I'm contemplating. For 2.4 I just parse the source
build file specs,
> in bjam, to determine the files to compile. In my case
it's a limited
> set of options for build I use so it would be all the
config.h stuff
> that a bit harder.
Actually, you can use my code (with some tweaking) to build
wxWidgets.
For example, I use it to build wxIFM (http://www.snakesoft.
net/wxifm/)
library:
=======
# wxIFM library
import wxWidgets ;
wxlib wx-ifm
:
[ glob src/*.cpp ]
/wxWidgets//wx-base/ /wxWidgets//wx-core/
:
<wx-libname>ifm <wx-libtype>system
<include>include <include>.
:
:
<include>include <include>.
;
=======
--
With respect,
Alex Besogonov (cyberax elewise.com)
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