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Thread: wxWidgets support files




wxWidgets support files
user name
2006-07-29 20:44:42
Alex Besogonov wrote:
> Rene Rivera wrote:

>> I'm asking because my use case is the latter. And
I was about to start 
>> writing such a BBv2 extension.

> That's a lot of work.

Not that much... I already have BBv2 build code for
wxWidgets 2.4. It's 
2.6 I'm contemplating. For 2.4 I just parse the source
build file specs, 
in bjam, to determine the files to compile. In my case it's
a limited 
set of options for build I use so it would be all the
config.h stuff 
that a bit harder.


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wxWidgets support files
user name
2006-07-29 20:55:44
Rene Rivera wrote:
>> That's a lot of work.
> Not that much... I already have BBv2 build code for
wxWidgets 2.4. It's 
> 2.6 I'm contemplating. For 2.4 I just parse the source
build file specs, 
> in bjam, to determine the files to compile. In my case
it's a limited 
> set of options for build I use so it would be all the
config.h stuff 
> that a bit harder.
Actually, you can use my code (with some tweaking) to build
wxWidgets.

For example, I use it to build wxIFM (http://www.snakesoft.
net/wxifm/) 
library:
=======
# wxIFM library
import wxWidgets ;

wxlib wx-ifm
	:
		[ glob src/*.cpp ]	
		/wxWidgets//wx-base/ /wxWidgets//wx-core/
	:
		<wx-libname>ifm <wx-libtype>system
		<include>include <include>.	
	:
	:
		<include>include <include>.
	;
=======

-- 
With respect,
             Alex Besogonov (cyberaxelewise.com)

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