============================================
Review Wizard Status Report for October 2007
============================================
News
====
August 17, 2007 -- Time Series Accepted.
Announcement: http://lists.boost.org/boost-announce/2007/08/0142.php
July 24, 2007 -- Boost Version 1.34.1 Released.
This is a bug fix release addressing many problems with the
1.34.0
release.
Announcement: http://svn.boo
st.org/trac/boost/query?
status=closed&milestone=Boost+1.34.1
We need experienced review managers. Please take a look at
the list
of libraries in need of managers and check out their
descriptions. In
general review managers are active boost participants or
library
contributors. If you can serve as review manager for any of
them,
email Ron Garcia or John Phillips, "garcia at cs dot
indiana dot edu"
and "jphillip at capital dot edu" respectively.
A link to this report will be posted to www.boost.org.
If you would like us to make any modifications or additions
to this
report before we do that, please email Ron or John.
If you're library author and plan on submitting a library
for review
in the next 3-6 months, send Ron or John a short description
of your
library and we'll add it to the Libraries Under Construction
below.
We know that there are many libraries that are near
completion, but we
have hard time keeping track all of them. Please keep us
informed
about your progress.
Review Queue
============
* Exception
* Finite State Machines
* Floating Point Utilities
* Switch
* Property Map (fast-track)
* Graph (fast-track)
--------------------
Exception
---------
:Author: Emil Dotchevski
:Review Manager: Need Volunteer
ownload:
http://www.revergestudios.com/boost-exception/b
oost-exception.zip
escripti
on:
The purpose of this library is to free designers of
exception classes from having to consider what data
needs to be
stored in exception objects in order for the catch
site to be
able to make sense of what went wrong.
When the exception class is used, arbitrary values
can be stored
in any exception. This can be done directly in the
throw-expression, or at a later time as the exception
object
propagates up the call stack. The ability to add data
to any
exception object after it has been thrown is
important, because
often some of the information needed to handle an
exception is
unavailable at the time of the throw.
Finite State Machines
---------------------
:Author: Andrey Semashev
:Review Manager: Martin Vuille
ownload:
`Boost Sandbox Vault <http://tinyurl.com/yjoz
fn>`__
escripti
on:
The Boost.FSM library is an implementation of FSM
(stands for
Finite State Machine) programming concept. The main
goals of the
library are:
* Simplicity. It should be very simple to create
state
machines using
this library.
* Performance. The state machine infrastructure
should not be
very time and memory-consuming in order to be applicable
in
more use cases.
* Extensibility. A developer may want to add more
states to an
existing state machine. A developer should also be able
to
specify additional transitions and events for the machine
with
minimum modifications to the existing code.
Floating Point Utilities
------------------------
:Author: Johan Råde
:Review Manager: Need Volunteer
ownload:
`Boost Sandbox Vault <http://boost-consu
lting.com/vault/
index.php?directory=Math%20-%20Numerics>`__
escripti
on: The Floating Point Utilities library contains the
following:
* Floating point number classification functions:
fpclassify,
isfinite,
isinf, isnan, isnormal (Follows TR1)
* Sign bit functions: signbit, copysign, changesign
(Follows TR1)
* Facets that format and parse infinity and NaN
according to
the C99
standard. (These can be used for portable handling
of
infinity and NaN
in text streams.)
Switch
------
:Author: Steven Watanabe
:Review Manager: Need Volunteer
ownload:
`Boost Sandbox Vault <http://boost-consu
lting.com/vault/
index.php?
action=downloadfile&filename=mcs_units_v0.7.1.zip&di
rectory=Units>`__
escripti
on:
The built in C/C++ switch statement is very
efficient.
Unfortunately,
unlike a chained if/else construct there is no easy
way to use
it when
the number of cases depends on a template parameter.
The
Switch library
addresses this issue.
Property Map (fast-track)
-------------------------
:Author: Andrew Sutton
:Review Manager: Jeremy Siek
ownload:
http:
//svn.boost.org/svn/boost/sandbox/graph-v2
escripti
on:
A number of additions and modifications to the
Property Map
Library,
including:
* A constant-valued property map, useful for
naturally
unweighted
graphs.
* A noop-writing property map, useful when you have
to
provide an
argument, but just don't care about the output.
* See
`ChangeLog <http://svn.boost.org/trac/boost/browser/sandbox/graph-
v2/libs/property_map/ChangeLog>`__
for details.
Graph (fast-track)
------------------
:Author: Andrew Sutton
:Review Manager: Jeremy Siek
ownload:
http:
//svn.boost.org/svn/boost/sandbox/graph-v2
escripti
on:
A number of additions and modifications to the Graph
Library,
including:
* Two new graph classes (undirected and directed)
which are
intended
to make the library more approachable for new
developers
* A suite of graph measures including degree and
closeness
centrality, mean geodesic distance, eccentricity,
and clustering
coefficients.
* An algorithm for visiting all cycles in a directed
graph
(Tiernan's
from 1970ish). It works for undirected graphs too,
but
reports cycles
twice (one for each direction).
* An algorithm for visiting all the cliques a graph
(Bron&Kerbosch).
Works for both directed and undirected.
* Derived graph measures radius and diameter (from
eccentricity) and
girth and circumference (from Tiernan), and clique
number (from
Bron&Kerbosch).
* An exterior_property class that helps hides some of
the
weirdness
with exterior properties.
* runtime and compile-time tests for the new
algorithms.
* a substantial amount of documentation
* Graph cores, implemented by David Gleich ( Stanford
University)
* Deterministic graph generators - capable of creating
or inducing
specific types of graphs over a vertex set (e.g.,
star graph,
wheel
graph, prism graph, etc). There are several other
specific
types that
could be added to this, but I haven't had the time
just yet.
Libraries under development
===========================
Please let us know of any libraries you are currently
developing that you intend to submit for review.
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