Everyone has been frustrated that Glasgow hasn't made
significant
progress since December, maybe nobody more so than me. After
I missed
the December release target due to an unscheduled code
re-organization,
I got into startup mode with SmashPhone and had no time for
CinePaint.
My life has settled down some since the SmashPhone launch on
the 15th.
I've been working on Glasgow and img_img and am shooting
for a first
release in June.
Someone asked me privately whether he should wait for
Glasgow or spend
time with some other program such as After Effects.
Personally, I have
FCP, Motion, AE and Shake. I like all of them when matched
to the task
at hand. The plan is for CinePaint to take on more features
in that
direction, but we're far from that now. Nobody should be
asking whether
CinePaint, or for that matter any other open source project,
is about to
equal AE. At best the answer is, "not soon".
CinePaint was created in 1998 as a paint retouching tool
intended
primarily for motion picture applications (with many
sequentially
numbered big images), an arena where Photoshop is dominant
today but is
not that well suited. CinePaint at #2 hasn't been that well
suited
either because it was adapted from GIMP technology with
significant
interface and performance limitations. GIMP, by the way, has
also
pursued an architectural overhaul called GEGL (with a very
different
design from Glasgow). They've been at it since 2000.
Glasgow began in 2004.
It took a long time for Mozilla to rise from the chaos of
Netscape, and
they had funding. Unfunded mid-size open source projects
like CinePaint
don't have much power over delivery schedules. It's not
like we're a
couple students who can pull an all-nighter, and it isn't
like we're
OpenOffice with a staff funded by Sun. We're on the harsh
middle ground.
We'll make better progress now that my work schedule isn't
so brutal. I
remember back when I thought Mozilla was never going to
release, that
they would never get that fixed. I'm enthusiastic about
CinePaint and
continue to believe in its potential. We'll get there.
Thank you,
Robin
--
CinePaint project leader
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