List Info

Thread: Version 3.0 - Public Discussion




Version 3.0 - Public Discussion
user name
2006-08-10 15:47:57
Quoting Evan Prodromou <evanprodromou.name>:

> This prohibition unacceptably limits Betty's rights
under DFSG #1.

This incorrectly views the work as an aggregate rather than
as a derivative if
the work Betty uses is not already DRM-ed. And if the work
is Betty's own she
can release it proprietary under DRM with no problem.

If Betty is trying to add DRM to derive work she is
effectively 
relicensing the
work proprietary, which DFSG certainly doesn't allow.

And even if it did, we are being asked to privilege Betty's

distribution rights
over the world's usage rights. This includes Betty if she
loses her 
original or
moves off of her DRM-ed system.

So I disagree with Debian's conclusion here.

> If
> licensees can't distribute works in their format of
choice, then the
> works are not compatible with the DFSG and cannot be
part of Debian.

And if that format is specifically designed to defeat the
DFSG?

For end-users the PS2 case is like the iPod case. In each
case there is an end
device that can recieve TPM'ed data, but that crucially
cannot and will not
transmit/distribute it. We need an "iPod clause"
for end users, not a blanket
permission for DRM manufacturers and distributors. It is
important that we are
clear that DRM can simply defeat the CC licenses even on
non-DRM platforms by
making content usable only with DRM *software*. A blanket
DRM allowance makes
the CC licenses useless.

It would be wonderful if the CC licenses could declare that
work 
covered by them
is not covered by DRM, like the wording in GPL3 Draft 1 that
declared that no
GPL3 code could be considered part of an effective TPM
system. But I think the
code trumps the content.

For the iPod case, personal use of weak DRM on one's own
system or of 
encryption
(which is not the same thing at all, despite much FUD to the
contrary) is OK.
For iTMS or PS2, parallel distribution does look like the
only option, unless
it is possible to have a shell program for the PS2 that will
load and run
unsigned code. In fact how do homebrewers write PS2 games???

CC licenses could be usefully modified to say "you can
store this on your
encrypted HD or on your iPod, and you may transmit it
encypted as long as the
recipient has the keys to decrypt it at no cost and without
restiction, 
but you
may not *distribute* it DRM'ed (or encrypted if the
recipient does not 
have the
keys to decrypt it at no cost and without restiction as
above).".

If we want to help sell PS2s and push DRM onto PCs rather
than allow people to
actually use CC content on their as-of-yet-unencumbered
PC's, the licenses
should say "If you cover this content with a TPM you
must make an unencumbered
version of at least the same quality available at equal or
lower cost and make
it the main version, listing or promoting it befoire the
TPM-encumbered
version."

It is too early to capitulate and simply give balnket
permission for DRM on
CC-licensed work.

> On a qualitative level, no one benefits from this
prohibition.
> Preventing Betty from distributing the game doesn't
help PS2 users in
> any way; they're unable to play the game otherwise.
Theoretically it
> could pressure Sony to drop the DRM restrictions on the
PS2 platform,
> but that's an improbable result. We don't think the
pressure advantage
> on Sony is worth the loss of functionality and choice
for users.

Everyone who doesn't own a PS2 benfits because the content
cannot be locked to
PS2. There are more non-PS2 owners than PS2 owners. PS2
owners also 
mostly have
unencumbered PCs.

And by *not* priviliging sony (not PS2 users, as they do not
benefit 
from DRM),
this removes some support for DRM. This is the absence of
pressure for 
DRM, not
pressure against DRM.

> Note also that the PS2 is not the only platform where
it's impossible
> to distribute works without rights restriction; several
text formats
> for PDA platforms, for example, have mandatory
rights-restrictions,
> and the upcoming Trusted Computing platform
("Palladium") may fall
> into this same category.

This is true, but it ignores the fact that these systems
explicitly 
defeat Free
Software, making Debian and its guidelines worthless on such
systems. Debian
supporting these systems is like a democracy electing a
dictator.

> The iPod is a good example of a music
> platform with mandatory rights restriction.
>
> Our recommendation #4 might better have been stated
like this:
>
>    Change the anti-DRM clause to allow the licensee to
distribute the
>    work in any format whatsoever, but require the
licensee to
>    offer at least one format that doesn't restrict the
recipients'
>    exercise of rights.

The problem is that the alternative will be offered in the
bottom of a locked
filing cabinet stuck in a disused lavatory with a sign on
the door saying
'Beware of the Leopard'. It will have a large handling
fee, and will be 16-bit
64kbps quality in mono.

> We see this situation as similar (but not equivalent!)
to the
> distribution of source code and binary versions of
programs in the
> GPL. Anyone can distribute binary versions of
GPL-licensed programs,
> as long as they also offer a modifiable source code
version, too.
> Similarly, the proposed modification to the CCPL's
anti-DRM clause
> would allow distribution of works in any format, as
long as a format
> without rights restriction was available.

It is more similar to dual-licensing, with all the
distortions that involves.

> As an alternate strategy, we suggest that Creative
Commons consider
> dropping the anti-DRM clause altogether.

Heck, no! 

- Rob.

_______________________________________________
cc-licenses mailing list
cc-licenseslists.ibiblio.org
http://lists.ibiblio.org/mailman/listinfo/cc-licenses
Version 3.0 - Public Discussion
user name
2006-08-10 17:57:51
On Thu, 2006-10-08 at 16:47 +0100, robrobmyers.org wrote:
> If Betty is trying to add DRM to derive work she is
effectively 
> relicensing the work proprietary, which DFSG certainly
doesn't allow.

That's doesn't make any sense. A license for a work is
different from
the technical format of a work. An image in Gimp format is
not
"effectively" under the GPL.

> And even if it did, we are being asked to privilege
Betty's 
> distribution rights over the world's usage rights.

No, we're being asked to ensure both.

> The problem is that the alternative will be offered in
the bottom of a locked
> filing cabinet stuck in a disused lavatory with a sign
on the door saying
> 'Beware of the Leopard'. It will have a large
handling fee, and will be 16-bit
> 64kbps quality in mono.

The proposed text doesn't allow any of those weaselly
manoeuvres. To
quote:

        You may not impose any technological measures on the
Work that
        restrict the ability of a recipient of the Work from
You to
        exercise the rights granted to them under the
License
        (“Restricted Format”) unless You also make a
copy or phonorecord
        of the Work available to the recipient, without
additional fee,
        in at least one medium that does not restrict the
ability of a
        recipient of that copy or phonorecord of the Work to
exercise
        the rights granted to them under the License,
provided that that
        copy or phonorecord of the Work is at least as
accessible to the
        recipient as a practical matter as the Restricted
Format.

It's definitely not going to win any poetry prizes, but it
does seem to
be pretty fair.

~Evan
_______________________________________________
cc-licenses mailing list
cc-licenseslists.ibiblio.org
http://lists.ibiblio.org/mailman/listinfo/cc-licenses
Version 3.0 - Public Discussion
user name
2006-08-10 19:34:13
Rob wrote:
> It is important that we are clear that DRM can
> simply defeat the CC licenses even on non-DRM
> platforms by making content usable only with
> DRM *software*.

Hm, I haven't really pondered DRM too much.
It appears to be a even stickier wicket than I thought.

The question I have is an extension of what I think
Rob is saying:

What good is a non-DRM version of a PS2 game
if it can only be played on a PS2 with DRM?

How is a PS2 game different from a proprietary fork?
You make a non-DRM version available,
you can copy it, you can distribute it, you can even
modify it. But you can't play the damn thing because
the only thing that can play it is PS2, and PS2 is
DRM'ed.

At some point, depending on the implementation of the
license, this could basically become quite a lot like
the LGPL, which allows you to tie into proprietary
libraries, and you can't really do much of anything unless
you have that library.

I don't think it's sufficient to require non-DRM copies
of DRM works, because the copy isn't much good
if the only way to play it, read it, use it, is through a
PS2
or an iPod or some other DRM'ed hardware.

Yes, it woudl be nice if Alice could play Bob's game on
her PS2, but if Charlie doesn't have a PS2, and the DMCA
prevents him from running a PS2 simulator on his PC, then
this is little different than allowing proprietary forks for
oddball
cases.

Charlie must be able to USE the non-DRM work in a
non-DRM fashion.
_______________________________________________
cc-licenses mailing list
cc-licenseslists.ibiblio.org
http://lists.ibiblio.org/mailman/listinfo/cc-licenses
Version 3.0 - Public Discussion
user name
2006-08-10 20:03:32
You make a non-DRM version available,
you can copy it, you can distribute it, you can even
modify it. But you can't play the damn thing because
the only thing that can play it is PS2, and PS2 is
DRM'ed.
Another example like this would be source code for GPL'd works. You can't execute it directly (for a compiled language), but you need to have it around to read and understand the program as well as to make modified versions.
I don't think it's sufficient to require non-DRM copies
of DRM works, because the copy isn't much good
if the only way to play it, read it, use it, is through a PS2
or an iPod or some other DRM'ed hardware.
Unless you modify it to work on another platform. Porting between encoding systems and platforms is not an insuperable barrier and is fairly commonplace. Especially for creative works that may be incorporated into a game (images, video, music, text), it may be quite easy.
Yes, it woudl be nice if Alice could play Bob's game on
her PS2, but if Charlie doesn't have a PS2, and the DMCA
prevents him from running a PS2 simulator on his PC, then
this is little different than allowing proprietary forks for oddball
cases.
I think it's extremely different. If there is a cleartext copy, downstream users can modify and extract parts of the program for their own needs, or port it to another platform. It's not an optimal situation, but there doesn't seem to be a lot of choice for satisfying the needs of both developers and users.

Sony's not going to change their platform for us. They're just not. Millions of users aren't going to throw out their PS2's because they can't play Free Content games on them. It's not going to happen. So the question becomes whether we're going to hamstring Free Software developers who want to port to this kind of platform. What purpose does it serve, besides restricting the freedom of those developers?

Again, I'll contrast to Free Software applications running on proprietary operating systems. If the GPL had forbidden running or developing a Free app on a propriety OS, there would be no Free Software today.

Letting people make their own accommodations with the increasingly DRM'd world means we will see Free Content on more platforms, not less. Turning up our nose and saying that our content is too good for DRM'd platforms won't stop DRM; it'll just impede the distribution of Free Content.

I don't like DRM. I think it sucks. But license provisions are the wrong place to fight it.

~Evan

Version 3.0 - Public Discussion
user name
2006-08-10 21:14:19
>> because the copy isn't much good
>>if the only way to play it, read it, use
>> it, is through a PS2
>>or an iPod or some other DRM'ed hardware.
>
> Unless you modify it to work on another platform.
Porting between encoding
> systems and platforms is not an insuperable barrier and
is fairly
> commonplace. Especially for creative works that may be
incorporated into a
> game (images, video, music, text), it may be quite
easy.

But Creative Commons doesn't require source code,
or has that changed? If I have an executable for PS2
and make a non-DRM version available, and if making
a PS2 emulator for my PC is illegal because of DMCA,
then I really have no other way to play it, do I?



>> Yes, it woudl be nice if Alice could play Bob's
>> game on her PS2, but if Charlie doesn't have a
>> PS2, and the DMCA prevents him from running
>> a PS2 simulator on his PC, then this is little
>> different than allowing proprietary forks for
oddball
>> cases.
>
> I think it's extremely different. If there is a
cleartext copy, downstream
> users can modify and extract parts of the program for
their own needs, or
> port it to another platform. It's not an optimal
situation, but there
> doesn't seem to be a lot of choice for satisfying the
needs of both
> developers and users.

Cleartext meaning source code?
Apparently I've been out of the loop for a bit.
If CC licenses require source code, then
the DRM-free copy may be workable, but
if it's an executable, or something equally
opaque, then there's a problem.

> Letting people make their own accommodations with the
increasingly DRM'd
> world means we will see Free Content on more platforms,
not less. Turning up
> our nose and saying that our content is too good for
DRM'd platforms won't
> stop DRM; it'll just impede the distribution of Free
Content.
>
> I don't like DRM. I think it sucks. But license
provisions are the wrong
> place to fight it.

I don't think I have *ever* advocated using a license to
play political
games. I advocate a license such as CC-SA for gift economy
projects because it is *BETTER* for the project, not because
it
fulfills on some secret agenda of my own. So you don't have
to worry
if I'm "fighting DRM" here. I'm not.

If the SA license is worded such that it handicaps the gift
economy
that adopted it, I'm against it. If it is worded in such a
way that the
work created by the gift economy can be exploited by some
loophole
such as DRM, and effectively locking the comunity out of
following the
derivatives that were taken into that loophole, then I'm
against it.

If it is worded in such a way that there is no loophole that
gives someone
a substantial advantage over teh gift economy, then I'll
support it.

The way I see it, people who need ShareAlike need it because
they have proprietary competition, so a public domain
license isn't feasible. They don't want to allow someone
to use the work
to create a proprietary fork and compete against the free
version of the
work. So, if someone needs this protection and chose SA to
get that
protection, I don't want the license to leave a backdoor
open that will
let someone circumvent that protection.

But I haven't quite figured out how the license works yet
around DRM,
because I haven't really pondered all the ways DRM could
provide loopholes
that could be exploited against the community that created
the original
work. Rob mentioned a way that I hadn't thought of, so I
raised it again.

I am simply looking for possible backdoors and loopholes
that would
allow someone to circumvent the protection that people who
chose
ShareAlike expect.
_______________________________________________
cc-licenses mailing list
cc-licenseslists.ibiblio.org
http://lists.ibiblio.org/mailman/listinfo/cc-licenses
Version 3.0 - Public Discussion
user name
2006-08-11 09:08:04
Quoting Greg bond <teloscorbingmail.com>:

> But Creative Commons doesn't require source code,
> or has that changed?

It has not. The closest you get to source is the original
version. And if the
original version is only available on a DRM-laden system you
cannot move it to
other system.

This is why pleas for DRM are *not* pleas for user freedom.

> If I have an executable for PS2
> and make a non-DRM version available, and if making
> a PS2 emulator for my PC is illegal because of DMCA,
> then I really have no other way to play it, do I?

Shhhh! The point is that not allowing DRM restricts
people's freedom, because
any ban on restricting freedom is obviously a restriction on
freedom, and we
cannot have restrictions on freedom. Everybody knows that!


- Rob.

_______________________________________________
cc-licenses mailing list
cc-licenseslists.ibiblio.org
http://lists.ibiblio.org/mailman/listinfo/cc-licenses
Version 3.0 - Public Discussion
user name
2006-08-11 12:10:24
dear all,

as one of the people who did voice objections regarding the
new DRM  
wording when it was discussed at the iSummit in Rio i want
to add to  
this discussion. frankly speaking i think it is a more or
less  
obscure discussion that deals with scenarios that constitute
a tiny  
minority of the re-uses on would expect for a CC licensed
work (this  
might off course change if TPM enabled/requiring platforms
become  
more widespread, but i dont think we should engage in
preemptive  
compliance here). in any case i do not think (and that
judgment was  
shared by a number of other project leads) that these fringe
 
scenarios are a good reason to make the licenses more
complicated (if  
we focus on anything that should be making them less
complicated).  
the current (2.5) & proposed (3.0) language is rather
clear:

(1) it allows the licensor to use make available the work
under as  
many (no-exclusive) arrangements as possible. so you can
realease  
somting under a CC license and in an DRM environment like
the ITMS at  
the same time.
(2) downstream users cannot add any new restrictions on the
material  
by packaging it in DRM
(3) if downstream users are forced to do so (by distributing
it via  
the PSP for example) they can request an extra permission. i
guess  
most licensors would be more than happy to grant this
permission.

i do not see what is wrong with this approach. rather making
the  
licenses more clumsy and difficult to understand it puts a
little bit  
of a burdon on those who think they need to add extra
restrictions on  
the content. as long as scenarios like the PSP scenario are 

exceptions i do not see the need to change the licenses.

all the best,
paul keller [public project lead cc-nl]



On Aug 11, 2006, at 11:08 AM, robrobmyers.org wrote:

> Quoting Greg bond <teloscorbingmail.com>:
>
>> But Creative Commons doesn't require source code,
>> or has that changed?
>
> It has not. The closest you get to source is the
original version.  
> And if the
> original version is only available on a DRM-laden
system you cannot  
> move it to
> other system.
>
> This is why pleas for DRM are *not* pleas for user
freedom.
>
>> If I have an executable for PS2
>> and make a non-DRM version available, and if making
>> a PS2 emulator for my PC is illegal because of
DMCA,
>> then I really have no other way to play it, do I?
>
> Shhhh! The point is that not allowing DRM restricts
people's  
> freedom, because
> any ban on restricting freedom is obviously a
restriction on  
> freedom, and we
> cannot have restrictions on freedom. Everybody knows
that! 
>
> - Rob.
>
> _______________________________________________
> cc-licenses mailing list
> cc-licenseslists.ibiblio.org
> http://lists.ibiblio.org/mailman/listinfo/cc-licenses

--
waag society | nieuwmarkt 4 | NL - 1012 CR amsterdam
e: paulwaag.org | t: +31 20 557 9898 | f: +31 20 557 9880


_______________________________________________
cc-licenses mailing list
cc-licenseslists.ibiblio.org
http://lists.ibiblio.org/mailman/listinfo/cc-licenses
Version 3.0 - Public Discussion
user name
2006-08-11 14:51:33
On Fri, 2006-11-08 at 10:08 +0100, robrobmyers.org wrote:
> Quoting Greg bond <teloscorbingmail.com>:
> 
> > But Creative Commons doesn't require source code,
> > or has that changed?
> 
> It has not. The closest you get to source is the
original version. And if the
> original version is only available on a DRM-laden
system you cannot move it to
> other system.

Except in a parallel distribution system, the original
version is
available in BOTH a DRM-laden version and a non-DRM'd
version. That's
the whole point -- giving programmers freedom while ensuring
the rights
of downstream users.

> This is why pleas for DRM are *not* pleas for user
freedom.

Yes, they are. We're just asking that creators have the
right to port
works to the platforms and formats that they choose, while
ensuring the
rights of downstream users to copy, modify, and distribute.

Let's take another simple example:

        Alice records a spoken-word piece and releases the
work as
        by-sa-2.5. Bob mixes Alice's recording with a beat
and a guitar
        background and makes the resulting song available as
an MP3 and
        an Ogg Vorbis file, also licensed under by-sa-2.5.
Charlie has
        an iSuck music player that only plays iSuck
DRM-mandatory files.
        Charlie asks Bob to make an iSuck version available,
but Bob
        can't because of the anti-DRM provisions in the 2.5
licenses. So
        Charlie can't listen to the song.
        
And a counter example:

        Alice records a spoken-word piece and releases the
work as
        by-sa-X, which allows parallel distribution. Bob
mixes Alice's
        recording with a beat and a guitar background and
makes the
        resulting song available as an MP3 and an Ogg Vorbis
file, also
        licensed under by-sa-X. Charlie has an iSuck music
player that
        only plays iSuck DRM-mandatory files. Charlie asks
Bob to make
        an iSuck version available, and Bob does it. He
already has
        unencumbered versions available, so under the
principle of
        parallel distribution it's OK to make an encumbered
version,
        too.
        
        Charlie is a filmmaker, and he likes Alice and
Bob's song so
        much that he wants to put it in the score of his
next movie. His
        video program can't import the iSuck format (and it
may be
        illegal to do so in some jurisdictions), but he
downloads the
        Ogg Vorbis version that Bob made available in
parallel, and he
        uses that version instead.

In the second scenario, Charlie and Bob can do more things
(distribute a
work in whatever format, listen to the work on their chosen
piece of
hardware) than they could in the first scenario. Being
allowed to do
more things is good. These freedoms are additive -- Charlie
playing the
iSuck-format song on his iSuck player doesn't make it more
or less
difficult for Diana to play the Ogg version on her Linux
desktop.

Now, if you're going to be absolutist about it, people like
Charlie
don't DESERVE freedom, because they bought the wrong music
player.
People like Bob don't DESERVE to share with others, because
they'd even
consider distributing music in a DRM'd format. These are
BAD PEOPLE and
they don't deserve rights. Shame on them for even asking!

> Shhhh! The point is that not allowing DRM restricts
people's freedom, because
> any ban on restricting freedom is obviously a
restriction on freedom, and we
> cannot have restrictions on freedom. Everybody knows
that! 

Blah blah blah. Maybe you need to step back a bit and think
about what
the proposed change says.

Parallel distribution doesn't restrict freedom. It gives
*at least* the
same freedoms as distributing in an unencumbered format,
*plus* the
freedom to run on a DRM-only platform. That's more freedom,
not less.

~Evan

_______________________________________________
cc-licenses mailing list
cc-licenseslists.ibiblio.org
http://lists.ibiblio.org/mailman/listinfo/cc-licenses
Version 3.0 - Public Discussion
user name
2006-08-11 16:41:28
On Fri, 2006-11-08 at 14:10 +0200, Paul Keller wrote:

> frankly speaking i think it is a more or less  
> obscure discussion that deals with scenarios that
constitute a tiny  
> minority of the re-uses on would expect for a CC
licensed work (this  
> might off course change if TPM enabled/requiring
platforms become  
> more widespread, but i dont think we should engage in
preemptive  
> compliance here).

I don't think this is preemptive. There are millions of
people who have
game consoles, text readers, and music players that require
some sort of
DRM. And even if it's just one person who can't use a work
on one piece
of hardware, it's still wrong.

> in any case i do not think (and that judgment was  
> shared by a number of other project leads) that these
fringe  
> scenarios are a good reason to make the licenses more
complicated (if  
> we focus on anything that should be making them less
complicated).

We live in a complicated world with complicated legal
regimes. The
current licenses are mostly unreadable except by lawyers and
Free
Culture geeks. Leaving out 40-50 words isn't going to
change that.

However, I have to ask: if the text was less complicated
than the one
Mia attached, would that lower your resistance to the idea
at all?
What's your threshold for the length of additional clauses?
30 words? 20
words? 0 words?

> (3) if downstream users are forced to do so (by
distributing it via  
> the PSP for example) they can request an extra
permission. i guess  
> most licensors would be more than happy to grant this
permission.

If most licensors are happy to grant the permission, why
don't we save
everyone some hassle and put it in the license in the first
place?

If we're trying to uncomplicate the process, I think adding
20-30 words
to an already very long document is a lot less complicated
than
requiring licensees to track down licensors and ask
permission for what
most licensors would agree to anyways.

> i do not see what is wrong with this approach.

I'll throw out some scenarios: the licensor is dead. The
licensor is
anonymous or pseudonymous. There are so many copyright
holders (e.g.,
for a film or for a wiki) that tracking down the licensors
to get
separate permission from each one is an excessive burden.
Licensor and
licensee have to draw up some separate legal papers to
document the
permission, costing them time and money.

Compared to adding a clause to the license, requiring
additional
permission is really a pain.

> as long as scenarios like the PSP scenario are  
> exceptions i do not see the need to change the
licenses.

There have been more than 5 million PSPs sold in North
America alone. Is
that really an "exception"?

~Evan

_______________________________________________
cc-licenses mailing list
cc-licenseslists.ibiblio.org
http://lists.ibiblio.org/mailman/listinfo/cc-licenses
Version 3.0 - Public Discussion
user name
2006-08-11 18:28:35
On 11 Aug 2006, at 17:41, Evan Prodromou wrote:

>> as long as scenarios like the PSP scenario are
>> exceptions i do not see the need to change the
licenses.
>
> There have been more than 5 million PSPs sold in North
America  
> alone. Is
> that really an "exception"?

Compared to the hundreds of millions of general purpose PCs
available  
in the rest of the world alone, yes it is.

And the PSP is not positioned as a media player. Sony's
mistake, but  
there you are. The better example is the iPod, which can be
handled  
more effectively by not allowing DRM distribution but giving
a  
special exception for rendering works inaccessible on
devices they  
cannot be removed on (an "iPod exception").

That would be more "pragmatic"...

- Rob.
_______________________________________________
cc-licenses mailing list
cc-licenseslists.ibiblio.org
http://lists.ibiblio.org/mailman/listinfo/cc-licenses
[1-10] [11-20] [21-30]

about | contact  Other archives ( Real Estate discussion Medical topics )