I'm not sure that is true. Almost everything is
"mechanical" at some
level. Couldn't you argue that there is some creativity in
the
selection of whether/how to modify, even if the modification
process
itself is quite algorithmic.? I would think that
interpolation
algorithms would be a prime candidate for this. Although
I'm not up
to date on the creativity threshold applied by courts these
days, I
had thought it was quite low.
dp
On 1/16/07, Peter Brink <peter.brink brinkdata.se> wrote:
> Mike Linksvayer wrote:
> >> On Mon, 2007-01-15 at 14:03 +0100, Peter Brink
wrote:
> >>> A derivative work must be the result of a
_creative act_ originating
> >>> from a human being. If a machine down- or
upsamples a work there is no
> >>> creative act involved, it's a just a
mechanical transformation. A
> >>> "thumbnail" is therefore a copy
and not a derivative work.
> >
> >> There is no such thing as
"upsampling" so this logic cannot apply to
> >> versions of a work at higher resolution than
offered.
>
> If you call it upsampling, downsampling or sidesampling
or whatever
> doesn't matter. A "work" must be the result
of a creative act - the same
> goes for derivative works. A mechanical transformation
is in itself not
> a creative act, the result of such a transformation is
a copy and not a
> derivative work. If I scan a picture and make two
versions available,
> one in low resolution and one in high resolution, those
two images are
> _copies_ of the _same work_.
>
> /Peter Brink
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