List Info

Thread: wine's fullscreen code has no effect on metacity




wine's fullscreen code has no effect on metacity
user name
2006-07-06 01:32:01
> I do not know if this helps, but on some games, Wine
correctly activates
> fullscreen mode in metacity, but in others, it just
resizes the screen and
> gets stuck that way... For example, Sim City 3000.
Ubuntu Breezy and Fedora
> Core 5 cannot seem to properly go into fullscreen mode.
But when running
> Where in Time is Carmen Sandiego? metacity properly
activates fullscreen
> mode with it. Same thing with ClueFinders, etc.
It may help. Unless someone else tries this before me, I'll
have to
try a demo of this game.

Or maybe not. I think I've seen Worms 3D use fullscreen
mode properly
before Wine ever had that implemented. It might just mean
that opengl
provides another (but for some reason more compatible with
metacity)
method for making windows fullscreen.

-- 
Vincent Povirk
_______________________________________________
metacity-devel-list mailing list
metacity-devel-listgnome.org
http://mail.gnome.org/mailman/listinfo/metacity-devel-
list
wine's fullscreen code has no effect on metacity
user name
2006-07-06 16:07:10
Metacity has some heuristics for fullscreening windows that
don't
fullscreen themselves.  IIRC, it looks to see if the window
hits all the
screen edges and then pretends that it's fullscreen for
stacking
constraints, etc.

-Rob

(metacity fullscreens all x clients that don't fullscreen
themselves.
Who fullscreens metacity?)

On Wed, 2006-07-05 at 21:32 -0400, Vincent Povirk wrote:
> > I do not know if this helps, but on some games,
Wine correctly activates
> > fullscreen mode in metacity, but in others, it
just resizes the screen and
> > gets stuck that way... For example, Sim City 3000.
Ubuntu Breezy and Fedora
> > Core 5 cannot seem to properly go into fullscreen
mode. But when running
> > Where in Time is Carmen Sandiego? metacity
properly activates fullscreen
> > mode with it. Same thing with ClueFinders, etc.
> It may help. Unless someone else tries this before me,
I'll have to
> try a demo of this game.
> 
> Or maybe not. I think I've seen Worms 3D use
fullscreen mode properly
> before Wine ever had that implemented. It might just
mean that opengl
> provides another (but for some reason more compatible
with metacity)
> method for making windows fullscreen.
> 

_______________________________________________
metacity-devel-list mailing list
metacity-devel-listgnome.org
http://mail.gnome.org/mailman/listinfo/metacity-devel-
list
wine's fullscreen code has no effect on metacity
user name
2006-07-06 16:03:11
Metacity has some heuristics for fullscreening windows that
don't
fullscreen themselves.  IIRC, it looks to see if the window
hits all the
screen edges and then pretends that it's fullscreen for
stacking
constraints, etc.

-Rob

(metacity fullscreens all x clients that don't fullscreen
themselves.
Who fullscreens metacity?)

On Wed, 2006-07-05 at 21:32 -0400, Vincent Povirk wrote:
> > I do not know if this helps, but on some games,
Wine correctly activates
> > fullscreen mode in metacity, but in others, it
just resizes the screen and
> > gets stuck that way... For example, Sim City 3000.
Ubuntu Breezy and Fedora
> > Core 5 cannot seem to properly go into fullscreen
mode. But when running
> > Where in Time is Carmen Sandiego? metacity
properly activates fullscreen
> > mode with it. Same thing with ClueFinders, etc.
> It may help. Unless someone else tries this before me,
I'll have to
> try a demo of this game.
> 
> Or maybe not. I think I've seen Worms 3D use
fullscreen mode properly
> before Wine ever had that implemented. It might just
mean that opengl
> provides another (but for some reason more compatible
with metacity)
> method for making windows fullscreen.
> 

_______________________________________________
metacity-devel-list mailing list
metacity-devel-listgnome.org
http://mail.gnome.org/mailman/listinfo/metacity-devel-
list
[1-3]

about | contact  Other archives ( Real Estate discussion Medical topics )