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Thread: 1.0




1.0
user name
2006-06-22 14:51:48
Hi,

what do you think about 1.0 on September, 5th? 

Maybe a bit short term for API/feature freeze...

-- 
Best regards,
   Denis Oliver Kropp

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| http://www.directfb.org/
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1.0
user name
2006-06-23 03:47:19
I'd like to get the "full featured" window
manager running first.
We still need a get/set Property method for sure.

I should make September also I'd like to consider moving
the
region drawing code thats in unique down into the core its
lighter weight then windows and can be used for window
decoration and
numerous other lightweight toplevel drawing needs. The
cursor for
example
 I really feel like we need that region api basically below
windows  its similar to the drawing code for a sprits in my
opinion
and makes a lot of sense. Being able to draw simple object
on screen
that really are not Windows makes a lot of sense.

We should make it by September even with this.

These are the two things I know I'd like to see in 1.0
As I flesh out the windowing system some other small things
may
show up nothing major.

Mike


On 6/22/06, Denis Oliver Kropp <dokdirectfb.org> wrote:
> Hi,
>
> what do you think about 1.0 on September, 5th? 
>
> Maybe a bit short term for API/feature freeze...
>
> --
> Best regards,
>   Denis Oliver Kropp
>
> .------------------------------------------.
> | DirectFB - Hardware accelerated graphics |
> | http://www.directfb.org/
                |
>
"------------------------------------------"
>
> _______________________________________________
> directfb-dev mailing list
> directfb-devdirectfb.org
> http://mail.directfb.org/cgi-bin/mailman/listinfo/
directfb-dev
>

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1.0
user name
2006-06-23 07:56:52
I like the idea of a 1.0 release.  I would like to try and
get support for
HD/EDTV resolutions, signals, connectors etc into this
release as well. 
Hopefully I will have the time.

Dan Laird
--
View this message in context: http
://www.nabble.com/1.0-t1830684.html#a5007689
Sent from the DirectFB Dev forum at Nabble.com.


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1.0
user name
2006-06-23 10:27:36
Mike Emmel wrote:
> I'd like to get the "full featured" window
manager running first.
> We still need a get/set Property method for sure.

Yeah, the basic property stuff should be in at least.

> I should make September also I'd like to consider
moving the
> region drawing code thats in unique down into the core
its

Where in the core should it be? Right now, the window
management
is done by the wm modules. The core doesn't even have a
list of
all windows.

> lighter weight then windows and can be used for window
decoration and
> numerous other lightweight toplevel drawing needs. The
cursor for
> example
> I really feel like we need that region api basically
below
> windows  its similar to the drawing code for a sprits
in my opinion
> and makes a lot of sense. Being able to draw simple
object on screen
> that really are not Windows makes a lot of sense.
> 
> We should make it by September even with this.

Maybe such a fundamental change should be made after
branching off the
1.0 tree. You could just put it in 1.1.0, relax, and once
it's proven
to be stable without impacts we can make a 1.2 release
around New Year's
eve 

However, if your work is really finished in time, tested
well, solid,
no impacts etc. we could also put it in 1.0 already.

-- 
Best regards,
   Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/
                |
"------------------------------------------"

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1.0
user name
2006-06-23 10:18:58
Daniel Laird wrote:
> I like the idea of a 1.0 release.  I would like to try
and get support for
> HD/EDTV resolutions, signals, connectors etc into this
release as well. 
> Hopefully I will have the time.

That'd be great!

-- 
Best regards,
   Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/
                |
"------------------------------------------"

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1.0
user name
2006-06-23 17:39:32
On 6/23/06, Denis Oliver Kropp <dokdirectfb.org> wrote:
> Mike Emmel wrote:
> > I'd like to get the "full featured"
window manager running first.
> > We still need a get/set Property method for sure.
>
> Yeah, the basic property stuff should be in at least.
>
> > I should make September also I'd like to consider
moving the
> > region drawing code thats in unique down into the
core its
>
> Where in the core should it be? Right now, the window
management
> is done by the wm modules. The core doesn't even have
a list of
> all windows.
>
Thats correct in a sense I think the region support that we
have in unique
should really be in the core and probably some of the WM
stuff should
move out into the WM and let it control a bit more I'm
working on it now.
So the core gets simpler in some ways but more generic and
the WM
takes on some more responsibility.

> > lighter weight then windows and can be used for
window decoration and
> > numerous other lightweight toplevel drawing needs.
The cursor for
> > example
> > I really feel like we need that region api
basically below
> > windows  its similar to the drawing code for a
sprits in my opinion
> > and makes a lot of sense. Being able to draw
simple object on screen
> > that really are not Windows makes a lot of sense.
> >
> > We should make it by September even with this.
>
> Maybe such a fundamental change should be made after
branching off the
> 1.0 tree. You could just put it in 1.1.0, relax, and
once it's proven
> to be stable without impacts we can make a 1.2 release
around New Year's
> eve 
>
> However, if your work is really finished in time,
tested well, solid,
> no impacts etc. we could also put it in 1.0 already.
>

Not a problem I'll do my best if we get the property stuff
in thats
the most important.
I'll send out a proposed api next week for the property
stuff.
And I'll try and firm up my proposal for moving around the
unique
region stuff and windows

 I'm on vacation right now.

Mike

> --
> Best regards,
>   Denis Oliver Kropp
>
> .------------------------------------------.
> | DirectFB - Hardware accelerated graphics |
> | http://www.directfb.org/
                |
>
"------------------------------------------"
>

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