On 6/23/06, Denis Oliver Kropp <dok directfb.org> wrote:
> Mike Emmel wrote:
> > I'd like to get the "full featured"
window manager running first.
> > We still need a get/set Property method for sure.
>
> Yeah, the basic property stuff should be in at least.
>
> > I should make September also I'd like to consider
moving the
> > region drawing code thats in unique down into the
core its
>
> Where in the core should it be? Right now, the window
management
> is done by the wm modules. The core doesn't even have
a list of
> all windows.
>
Thats correct in a sense I think the region support that we
have in unique
should really be in the core and probably some of the WM
stuff should
move out into the WM and let it control a bit more I'm
working on it now.
So the core gets simpler in some ways but more generic and
the WM
takes on some more responsibility.
> > lighter weight then windows and can be used for
window decoration and
> > numerous other lightweight toplevel drawing needs.
The cursor for
> > example
> > I really feel like we need that region api
basically below
> > windows its similar to the drawing code for a
sprits in my opinion
> > and makes a lot of sense. Being able to draw
simple object on screen
> > that really are not Windows makes a lot of sense.
> >
> > We should make it by September even with this.
>
> Maybe such a fundamental change should be made after
branching off the
> 1.0 tree. You could just put it in 1.1.0, relax, and
once it's proven
> to be stable without impacts we can make a 1.2 release
around New Year's
> eve
>
> However, if your work is really finished in time,
tested well, solid,
> no impacts etc. we could also put it in 1.0 already.
>
Not a problem I'll do my best if we get the property stuff
in thats
the most important.
I'll send out a proposed api next week for the property
stuff.
And I'll try and firm up my proposal for moving around the
unique
region stuff and windows
I'm on vacation right now.
Mike
> --
> Best regards,
> Denis Oliver Kropp
>
> .------------------------------------------.
> | DirectFB - Hardware accelerated graphics |
> | http://www.directfb.org/
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>
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