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List Info
Thread: Re: DirectFB (unichrome alpha handling)
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| Re: DirectFB (unichrome alpha handling) |

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2007-01-25 17:12:20 |
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On Donnerstag 25 Januar 2007 22:30, Ville Syrjälä wrote:
> On Thu, Jan 25, 2007 at 06:54:02PM +0000, Mark Adams wrote:
> > > But now I've a real strange situation:
> > > For clearing the OSD (full transparent) I've to use Clear(r, b, g, a) with
> > > Clear(0, 0, 0, 0) which is "normal" transparent black.
> > >
> > > But for OSD drawing into the surface I've to invert alpha:
> > > transparent black is (0, 0, 0, 0xff) solid black is (0, 0, 0, 0) .
> >
> > I was just looking into that, thinking it was probably an obvious typo
> > on my part but I'm not sure it is.
> >
> > What's puzzling me is that
> >
> > Clear(r,g,b,a)
> >
> > is equivalent to
> >
> > SetColor(r,g,b,a)
> > SetDrawingFlags(DSDRAW_NOFX)
> > FillRectangle(...)
> >
> > If you're seeing a difference, I can only assume that you're using
> > some other drawing flags, e.g. DSDRAW_BLEND. If that's the case then
> > your drawing operations will be using the software fallback since we
> > can't do hardware accelerated blending on AiRGB surfaces.
> >
> > So it looks to me like the problem is in the software renderer, which
> > is not my area of expertise I'm afraid.
>
> I found a bug in AiRGB color handling in the sw rendering code, and
> commited a fix to CVS. Stefan, let me know if the problem still
> persists.
Thanks, but no, the situation is still the same.
To see video after OSD is closed, I still have to use (check for VIA
should be dropped):
/* ---------------------------------------------------------------------
* In case of of AiRGB we have to reset clearAlpha value for VIA
*/
if (fmt == DSPF_AiRGB && isVIAUnichrome)
clearAlpha = 0;
And at OSD close (with: "#define COLORKEY 0,0,0") :
tmpSurface->Clear(COLORKEY,clearAlpha); //clear and
tmpSurface->Flip(); // Flip the field
Same behaviour is shown when I use the following in ClearOSD():
//tmpSurface->Clear(COLORKEY,clearAlpha); //clear and
tmpSurface->SetColor(COLORKEY,clearAlpha);
tmpSurface->SetBlittingFlags(DSBLIT_NOFX);
tmpSurface->FillRectangle(0,0, Xres, Yres);
tmpSurface->Flip(); // Flip the field
I guess thats an indicator (but no proove) that I'm _not_ using
SW rendering for Clear() .
--
Stefan Lucke
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| Re: DirectFB (unichrome alpha handling) |

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2007-01-25 17:27:55 |
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On Fri, Jan 26, 2007 at 12:12:20AM +0100, Stefan Lucke wrote:
> On Donnerstag 25 Januar 2007 22:30, Ville Syrjälä wrote:
> > On Thu, Jan 25, 2007 at 06:54:02PM +0000, Mark Adams wrote:
> > > > But now I've a real strange situation:
> > > > For clearing the OSD (full transparent) I've to use Clear(r, b, g, a) with
> > > > Clear(0, 0, 0, 0) which is "normal" transparent black.
> > > >
> > > > But for OSD drawing into the surface I've to invert alpha:
> > > > transparent black is (0, 0, 0, 0xff) solid black is (0, 0, 0, 0) .
> > >
> > > I was just looking into that, thinking it was probably an obvious typo
> > > on my part but I'm not sure it is.
> > >
> > > What's puzzling me is that
> > >
> > > Clear(r,g,b,a)
> > >
> > > is equivalent to
> > >
> > > SetColor(r,g,b,a)
> > > SetDrawingFlags(DSDRAW_NOFX)
> > > FillRectangle(...)
> > >
> > > If you're seeing a difference, I can only assume that you're using
> > > some other drawing flags, e.g. DSDRAW_BLEND. If that's the case then
> > > your drawing operations will be using the software fallback since we
> > > can't do hardware accelerated blending on AiRGB surfaces.
> > >
> > > So it looks to me like the problem is in the software renderer, which
> > > is not my area of expertise I'm afraid.
> >
> > I found a bug in AiRGB color handling in the sw rendering code, and
> > commited a fix to CVS. Stefan, let me know if the problem still
> > persists.
>
> Thanks, but no, the situation is still the same.
> To see video after OSD is closed, I still have to use (check for VIA
> should be dropped):
>
> /* ---------------------------------------------------------------------
> * In case of of AiRGB we have to reset clearAlpha value for VIA
> */
> if (fmt == DSPF_AiRGB && isVIAUnichrome)
> clearAlpha = 0;
>
>
> And at OSD close (with: "#define COLORKEY 0,0,0") :
> tmpSurface->Clear(COLORKEY,clearAlpha); //clear and
> tmpSurface->Flip(); // Flip the field
>
> Same behaviour is shown when I use the following in ClearOSD():
> //tmpSurface->Clear(COLORKEY,clearAlpha); //clear and
> tmpSurface->SetColor(COLORKEY,clearAlpha);
> tmpSurface->SetBlittingFlags(DSBLIT_NOFX);
SetDrawingFlags(DSDRAW_NOFX)?
> tmpSurface->FillRectangle(0,0, Xres, Yres);
> tmpSurface->Flip(); // Flip the field
These two methods (if you use DSDRAW_NOFX in the latter case) should
provide identical results (and use the same code paths). Is that not the
case?
> I guess thats an indicator (but no proove) that I'm _not_ using
> SW rendering for Clear() .
You can use the no-hardware directfbrc option to force software
rendering.
--
Ville Syrjälä
syrjala sci.fi
http://www.sci.fi/~syrjala/
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