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Thread: Clearing Stage of SW3D sprites (was 3D Snowboardinggame)




Clearing Stage of SW3D sprites (was 3D Snowboardinggame)
user name
2005-12-21 11:10:27
Steve,
    we noticed the same bahaviour. Also we found that it was
related to the 
direct to stage of the 3d cast member (only in mac).
What we did then was disabling the direct to stage of the 3d
member before 
hiding it and displaying the flash menu, that solved the
issue.

Enrico

----- Original Message ----- 
From: "steve" <sbecerramockworld.com>
To: "Director - Shockwave - and Flash Game
Production" 
<dirgames-lnuttybar.drama.uga.edu>; "Director
- Shockwave - and Flash Game 
Production" <dirgames-lnuttybar.drama.uga.edu>
Sent: Wednesday, December 21, 2005 2:12 AM
Subject: [dirGames-L] Clearing Stage of SW3D sprites (was 3D

Snowboardinggame)


> Hello,
>
> For Munch Madness, the problem was resulting from the
movie going to a 
> frame where there was a visible Flash animation on the
stage, and SW3D 
> members off-stage. What I had to was move the frame
head to a frame where 
> the SW3D members were not present at all.
>
> But this problem only seemed to happen on Mac's, not my
PC.
>
> Steve
>
> At 12:04 AM 12/16/2005, Rasmus Keldorff wrote:
>>Enrico,
>>
>>I believe so, although not on any of my own projects
(not that I've really
>>done any games in a long while... sniff) -- Steven
Becerra, who's also on
>>this list, had a similar problem with Munch Madness,
which is also 
>>published
>>by GameTrust (that I work for). In that scenario,
after clearing away 
>>either
>>a full screen Flash (or SW3D, sorry don't recall)
sprite, the Stage would
>>update erratically (or not at all) on Macs.
>>
>>I wonder if this is something Macr... Adobe is aware
of? It probably has
>>something or other to do with DTS.
>>
>>/rasmus
>>
>>On 15/12/05 18:47, "Enrico Degrassi"
<enricoikon.it> wrote:
>>
>> > Rasmus,
>> >   this could be the point indeed. Currently,
after hiding the 3d srite, 
>> > we
>> > are left with a full screen flash interface
and this is where you say 
>> > the
>> > game locks, right?
>> > Did you ever encounter problems using a direct
to stage 3d with a flash
>> > interface behind?
>> >
>> > Enrico
>>
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>
> www.mockworld.com
> www.shockwave3d.com
>
>
>
>
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