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Thread: Lightmaps was:Shell city racer v2 - son of speed




Lightmaps was:Shell city racer v2 - son of speed
user name
2006-07-27 23:46:00
Nick Kang wrote:

> BTW, if you're using Max, an easy way to break all
vertices is to export 
> the
> scene as VRML (*.wrl), then re-import it.  A downside
is, even coplanar
> verts will be separate tris and you may start to see
seams in the 
> lightmaps
> once you start reducing their resolutions.  This is the
way I prep the map
> geometry in my shooter before doing the lighting.
>

Awesome Nick. You guys have given me a lot of things to try
the next time I 
tackle lightmaps.

-Chris 

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