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Thread: Protection in Projectors




Protection in Projectors
user name
2005-12-29 09:19:46
 Hi! it's me again
  
  I'm wishing to know which things should one protect in the
case of
  projectors, I'm rather newbie to the projectors world, I
never used them
  before.
  
  Here's what I did until now:
  
  I'm checking for files whose name contains .INI and in
case of finding
  one, I call QUIT
  
  The same for filenames containing the words, patch, crack,
serial, keygen
  
  In case I find too much .EXE files I also quit the
projector.
  
  The projector is a stub projector. On preparemovie the
projector does the
  checkings that I listed above and also does this:
  
  the actorlist = []
  the debugplaybackenabled = False
  clearglobals
  
  After that it just does  go to movie game.dcr
  
  I'm using 5 different .DCR files in my game. Should I use
.dcr instead? I don't
  know what the difference is, and which one I should use in
this case.
  
  I'm using a global variable containing a reference to an
object. This object
  has all the information needed to comunicate things among
the different DCR
  movies. (The ranking, the license key manager, etc).
  
  I hope to hear some good ideas and critics to what I
commented that I'm using as security.
  
  Thanks, bye!
  Minyer
  
  
  

		
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