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Thread: game testing please. the 'MonsterGame'




game testing please. the 'MonsterGame'
user name
2006-10-19 05:12:34
On Oct 18, 2006, at 8:27 PM, Noisecrime_PIPEX wrote:

>
> Wicked game, very fun, very additive and very
competitive
> NC takes 3rd with 61.5 m ;)

Gotcha by one yard.


As for ideas - how about making this like minature golf? 
With 18  
"holes" or courses to hit off of

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game testing please. the 'MonsterGame'
user name
2006-10-19 05:39:36
The addictive nature of this game inspires the following:


The longer you play, the more likely you are to get a
"power up" to  
hit farther.
Anything that encourages longer play time is good.  You can
display  
ads off to the size, with a new impression every 15 - 30
seconds.

I played at least 3 hours today.

With more levels this has all the makings of a cash cow.



On Oct 19, 2006, at 12:12 AM, Alex Zavatone wrote:

>
> On Oct 18, 2006, at 8:27 PM, Noisecrime_PIPEX wrote:
>
>>
>> Wicked game, very fun, very additive and very
competitive
>> NC takes 3rd with 61.5 m ;)
>
> Gotcha by one yard.
>
>
> As for ideas - how about making this like minature
golf?  With 18  
> "holes" or courses to hit off of
>
> _______________________________________________
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-l

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game testing please. the 'MonsterGame'
user name
2006-10-19 09:17:13
Zav
> I played at least 3 hours today.

Is that the secret to getting good distance - keep
playing? I can't
get
past 45m.

Dean

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game testing please. the 'MonsterGame'
user name
2006-10-19 09:51:00
Tomas,

Nice environment, monster animations and the whole
atmosphere of the
game.

And a very addicted game. I like the simplicity of the
gameplay.
Although one suggestion (mentioned earlier) could add more
control to
the game. 
Make it interactive how high you throw the skull. The higher
you throw
the harder you'll hit it (if you hit it ofcource .

Implementation suggestion: 
Click on monster: start throw-event
Hold mouseDown  : power increases (perhaps you see the arm
with skull
slowly turning backwards)
release button  : throw!!!

Click again (at the right moment!) to hit it!

Good luck and regards,
Ron

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game testing please. the 'MonsterGame'
user name
2006-10-19 14:11:53
On Oct 19, 2006, at 4:17 AM, Dean Utian wrote:

> Zav
>> I played at least 3 hours today.
>
> Is that the secret to getting good distance - keep
playing? I  
> can't get
> past 45m.
>
> Dean

Well, it SHOULD BE.

Because then, the game publisher has a captive audience
(business hat  
on) and you MIGHT want to increase the speed of the hit by a
very  
small factor each 15 mins you play.  + .01 or something like
that.

This will keep the audience around longer and you can
collect revenue  
from impressions longer.

And it increases the virality factor.

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game testing please. the 'MonsterGame'
user name
2006-10-19 14:41:43
At 9:11 AM -0500 10/19/06, Alex Zavatone wrote:
>And it increases the virality factor.

I'm not so sure about that. Sending something that will
distract you 
from work for 10 minutes is one thing, sending something
around that 
will stop all work that day is another.

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