Valentin,
I finally got it to work!
I'm using shell.xtra v04 + g schafer SCREEN.zip (thanks for
that, also) and
your method to create the split streams on a pc, works just
like you
described.
Thanks,
Jorge Rego
----- Original Message -----
From: "Valentin Schmidt" <vsl dasdeck.com>
To: "Director - Shockwave - and Flash Game
Production"
<dirgames-l nuttybar.drama.uga.edu>
Sent: Wednesday, October 18, 2006 5:17 PM
Subject: [dirGames-L] create mac xtra split streams ( for
cross
platformpublishing) ON THE PC! (was: resX 4 Mac)
> Valentin Schmidt wrote:
>>> I'm trying to put this thing to work but since
i'm authoring in
>>> windows, i'll have to use the
shell_xtra_split_streams (for macOSX)
>>> that i downloaded here
>>> http://staff.dasdeck.de/vale
ntin/xtras/shell/macosx/old/shell_xtra_split_streams.zip
>>> What's this number version? Is it v0.3, rigth?
>
> I just discovered that there is way to create those
seperate data and
> resource fork files, that you need to publish for mac
from a pc, on a pc
> itself! the only requirement is that you have the mac
xtra in a form where
> both forks still exist, like e.g. as
> - stuffit archive (*.sit)
> - macbinary file (*.bin, *.MacBin)
> - binhex (*.hqx)
> - AppleSingle or AppleDouble encoded files
>
> e.g. my free mac xtras are all provided as stuffit
archives, so this
> method works for all of them (including the recent
version of shell xtra,
> v04)
>
> all you need is:
>
> a) the great free tool "macbinconv" for pc:
> http://prdownloads.sourceforge.net/macbi
nconv/macbinconv.exe.gz?download
>
> b) the free stuffit expander for pc:
> http://www.stuff
it.com/win/expander/
>
> in stuffit expander (I use an old versioin 5.0, might
be a bit different
> for newer versin) use the following settings:
> Options -> Cross Platform ->Save in MacBinary:
"When a file contains a
> resource fork"
> and (for convenience, not really necessary)
> Options -> Cross Platform ->Modification of file
extension...: "Always"
>
> when you now e.g. expand "v04.sit", the
latest shell xtra, in the unpacked
> folder will be subfolder "xtras" which
contains the mac xtra as MacBinary
> file "shell.MacBin".
>
> now, in a second step, use macbinconv.exe like:
> macbinconv.exe -mb shell.MacBin -dfrf shell.xtra.data
shell.xtra.rsrc
>
> that's it, just put those 2 files
"shell.xtra.data" and "shell.xtra.rsrc"
> into
> ...Director MX 2004ConfigurationCross Platform
ResourcesMacintosh
> and you use the xtra when publishing projectors for
mac.
>
> cheers,
> valentin
>
>
>
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