Valentin Schmidt schrieb:
> hi roman,
>
> I have no problems here using
> sprite(1).setStyle("fontFamily",
"Arial")
>
> so maybe your spriteRef is incorrect?
> to check it you can add your spriteRef to the object
inspector and see
> if it has a "objectList" node that contains
a setStyle function.
Hmmm... it contains a objectList-property, which is empty...
I even put a brandnew textInput-field onto my stage, set a
variable to
it's sprite and debugged - nothing inside
"objectList", which is there,
but empty...
A restart didn't change anything either. So now I use
"normal" text
fields. Thank you for your answer!
Best regards,
Roman.
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