Am 05.11.2006 um 14:11 schrieb Marco Christis | Blixem
Media:
>
> The only other sprite that is set to DTS is the sprite
containing the
> SW3D member. But that sprite is not initialised until
later in the
> application. Interesting though is that once the 3d
content is
> initialised the redraws occur correctly, even after the
3d content is
> removed again.
It ought to be related to the w3d member.
Dunno what you're doing in your movie, but the framerate
shows, that
there must be something heavy going on in the background.
If I set the renderer to #software the problem seems to go
away. that
indicates, that your 3-D sprite overlays the area somehow.
on mac you
can't set the dts to false for a hardware rendered ->
openGL 3-D w3d
member. you can only overlay sprites, which are set to use
the
#software renderer. that seems to be the case here.
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ażex
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