>
> Because if you use sprites in a 3D engine or 3D models
in a 2D
> engine you'll get a horrible
> framerate.
Aha, is this the case? And i always thought that sprites in
a
meaningful 2d/3d engine just would be implemented like
simple texture
planes.
> Besides that, the world already have Adobe Flash and
Director
> Shockwave.
> There is no place for the 3rd one ...
Well, depending on your needs... :O)
Regards,
taumel
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