I don't get any errors - I suspect that you need to error
check that
media are loaded before trying to use them - you may also
want to
force some optimization - make sure you unload stuff if it
isn't
used.
Other than that - I'm puzzled by the interface - It isn't
clear how to
navigate back - and scrolling is a bit of a mystery at first
as well.
Nice models though. Did you include anything to reveal
geometry -
sometimes that helps to see the wireframe on a hotkey that
sort of
thing.
;)
--al
On Sun, 19 Nov 2006 17:36:49 +0100
"Valentin Schmidt" <vsl dasdeck.com> wrote:
> hi josh,
>
> I get a script error (-2147219502) when executing the
line
> tx=w1.newtexture(pbj.modelname, #fromcastmember,
member(obj.url))
> but only when the movie is played with Shockwave 8, not
with
>Shockwave 10, so the simplest fix would be to update
your html to
>force usage of Shockwave 10.
>
> cheers,
> valentin
>
>
> Josh Grafton wrote:
>> From: strangelet dsl.pipex.com
>> Subject: "works in director, not in
browser" woes
>> Date: 19 November 2006 15:20:40 GMT
>> To: dir3d-l nuttybar.drama.uga.edu
>>
>> hey guys. i wrote a simple 3d browser that
interprets custom html
>> pages into a 3d environment and as far as i can
tell, everything was
>> working fine,
>>
>> then i started testing on different platforms and
i've found to my
>> annoyance that the .dir file works fine in director
mx2004 on my
>> windows PC, but when i publish it to a browser in
windows it throws
>> an error - not immediately but after a second or so
(when a few
>> things have been loaded in)
>>
>> this is a pain since i cant find any errors in the
authoring
>> environment. im hoping someone with more experience
than me can give
>> me a hand with this soon as its for my personal
portfolio site (i
>>got
>> laid off my day job and i want to pursue 3d as a
career)
>>
>> here's a link to the source - http://stranj.slothwork
s.com/
>> 3dbrowser3.zip
>>
>> the dcr that is supposed to work - http://stranj.slothworks
.com
>>
>> one idea i had - could it be that the dcr is
forcing the browser to
>> use too much memory since its loading in a lot of
3d and
>>textures...?
>> is there any way to combat this? other than that i
pretty much have
>> no idea where to start looking. bundled xtras mb..
i dunno.
>>
>> Could someone please spot the petty, stupid thing
that's crashing my
>> app and totally eluding me.
>> thanks for your help guys..
>>
>> Josh "Strangelet" Grafton (2d/3d artist
for hire)
>>
>>
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>> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames
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>
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