If sound 2 isn't playing or doesn't exist then you get....
r = sound(2).member
put r
-- <Null>
But if you ILK it....
put ilk(r)
-- #void
Weird, but look like my error checks should already catch
it.
Gene
----- Original Message -----
From: "Alex Zavatone" <zavpublic mac.com>
To: "Director - Shockwave - and Flash Game
Production"
<dirgames-l nuttybar.drama.uga.edu>
Sent: Tuesday, November 21, 2006 4:21 PM
Subject: Re: [dirGames-L] <Null> question
> I'm not sure but I don't think so.
>
> Sorry. It's hard to recreate this.
> I think if you call a function that does not exist, it
will create a null
>
> On Nov 21, 2006, at 6:07 PM, Gene Endrody wrote:
>
>> Stupid question, but I've run into an issue with
some packet sniffers.
>>
>> If I put an incoming multiuser message and it
returns -- <Null> is this
>> the same as void? If not, how do I test for a null
message?
>>
>> How do I make something <Null> so I can test
my test?
>>
>> Gene
>>
>> _______________________________________________
>> dirGames-L mailing list - dirGames-L nuttybar.drama.uga.edu
>> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames
-l
>
> - Zav
> http://goat
s.com/store/zoom/internet.html
>
> _______________________________________________
> dirGames-L mailing list - dirGames-L nuttybar.drama.uga.edu
> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames
-l
>
_______________________________________________
dirGames-L mailing list - dirGames-L nuttybar.drama.uga.edu
http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames
-l
|