> -----Original Message-----
> From: dirgames-l-bounces nuttybar.drama.uga.edu
> [mailto:dirgames-l-bounces nuttybar.drama.uga.edu] On
Behalf
> Of Gene Endrody
> Sent: 22 November 2006 00:51
> To: Director - Shockwave - and Flash Game Production
> Subject: Re: [dirGames-L] <Null> question
>
> If sound 2 isn't playing or doesn't exist then you
get....
>
> r = sound(2).member
> put r
> -- <Null>
>
> But if you ILK it....
>
> put ilk(r)
> -- #void
>
> Weird, but look like my error checks should already
catch it.
Beware: there are some circumstances where ilk() = #void
works but voidP()
doesn't. I got it recently when I received a faulty
BitmapData object from
Flash (I'd given it zero width by mistake).
Danny
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