The Flash Com Server shared objects are a better approach
for this....if I'm
understanding you correctly.
The way I've done my server code is more around
"disaster recovery". With
hackers, updates that require a server restart and crashes,
I tried not to
put any data on the server that would destroy a game in
progress. I can
restart the SMUS server in the middle of a game in Sherwood
and many users
would never notice...other than a few seconds of silence.
The client
reconnects automatically and the game can pickup from where
it left off.
Convential wisdom for MMO's is don't do anything on the
clients....the
server runs the game. I don't follow this principle at all.
Everything
happens on the clients in my games and the server is really
just a dumb
repeater. This is why I've never really looked into an
approach like you've
described.
Gene
----- Original Message -----
From: "Allen Partridge" <allen.partridge iup.edu>
To: "'Director - Shockwave - and Flash Game
Production'"
<dirgames-l nuttybar.drama.uga.edu>
Sent: Tuesday, November 28, 2006 4:31 PM
Subject: RE: [dirGames-L] Multiuser - ballpark figures?
> But it is an interesting thought Lon.
>
> Catch all the messages during interval n and use server
scripting to build
> a
> list of relative positions and clients, then the server
could send updates
> to all at regular intervals - Gene's probably tested
more options in this
> arena than anyone? Thoughts?
>
> --al
>
> -----Original Message-----
> From: dirgames-l-bounces nuttybar.drama.uga.edu
> [mailto:dirgames-l-bounces nuttybar.drama.uga.edu] On
Behalf Of Lon Koenig
> Sent: Tuesday, November 28, 2006 5:20 PM
> To: Director - Shockwave - and Flash Game Production
> Subject: Re: [dirGames-L] Multiuser - ballpark figures?
>
> On 11/28/06, Gene Endrody wrote:
>>I think I'm stating the obvious but I'm assuming
you've taken into
>>account that messages to the server are then
distributed out to the
>>8-25 users in the room....one message uploaded means
the server will
>>be sending 8-25 messages out to the users in the
room.
>>
>>Gene
> Sorry - I spoke too soon on the previous post.
> In the MUS model you really are rebroadcasting.
>
> --
> . . . . . . . . . . . . . . . . . . . . . . . .
> Lon Koenig Consulting lon mediagods.com
> (612) 965-6305 http://www.schnoggo.com
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