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List Info
Thread: Re: Odd Shockwave exploit
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| Re: Odd Shockwave exploit |

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2007-01-23 15:44:09 |
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On 23-Jan-07, at 1:35 PM, Gene Endrody wrote:
> even the Sherwood Dungeon Wikipedia entry has the expliot described
> on it.
>
> http://en.wikipedia.org/wiki/Sherwood_Dungeon
Was that a fan created page or did you start it up?
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| Re: Odd Shockwave exploit |

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2007-01-23 16:33:16 |
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Zac,
It was fan created. I'm happy that someone took the time to put it together.
Dennis,
I made a change similar to what you suggested earlier, but I was able to
circumvent it myself so it's just a matter of time.
Colin,
I get the idea, but I was kinda hoping for something....well....easy.
(if Shockwave.count>1 then fix.it)
Gene
----- Original Message -----
From: "Zac" gmail.com>
To: "Director - Shockwave - and Flash Game Production"
nuttybar.drama.uga.edu>
Sent: Tuesday, January 23, 2007 1:44 PM
Subject: Re: [dirGames-L] Odd Shockwave exploit
> On 23-Jan-07, at 1:35 PM, Gene Endrody wrote:
>
>> even the Sherwood Dungeon Wikipedia entry has the expliot described on
>> it.
>>
>> http://en.wikipedia.org/wiki/Sherwood_Dungeon
>
> Was that a fan created page or did you start it up?
>
> _______________________________________________
> dirGames-L mailing list - dirGames-L nuttybar.drama.uga.edu
> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
>
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| Re: Odd Shockwave exploit |

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2007-01-24 09:17:32 |
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>> http://en.wikipedia.org/wiki/Sherwood_Dungeon
>
> Was that a fan created page or did you start it up?
That was my thought - it reads like a (bad) advertisement, and is definately
NOT within wikipedia guidelines for impartiality and information.
I'd edit it (I have a habit of doing that on game-related pages because as a
gamer it annoys the hell of me) but I'll leave it for yours simply because
it's so funny to read!
On the other hand, apparently your game has no cheaters, none, zero zip.
And, get this, 'There are no cheats in existence for Sherwood Dungeon, nor
are there ways for someone to hack the game.'. That's an ace claim
Heh. Anyway glad you fixed the glitch (or at least could detect it and react
accordingly) - truly a bizarre way to set up Havoc, but then we all know
it'd be done very differently if they did that sort of thing from scratch
nowadays.
Which is kind of like the max exporter thread in dir3d - it still amazes me,
given all the false starts, bugs and changes in 3D technology, that SW3D can
achieve what it does today, with minimal upgrades.
Barry
gerbil theburrow.co.uk
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