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Thread: RE: Odd Shockwave exploit




RE: Odd Shockwave exploit
user name
2006-12-24 05:01:08
Would an easier workaround be to make the xtra reference unique? If you store the havok xtra ref in a global - then it makes sense that it would be available to both shockwave instances, but if it were a property of another variable - eg the actorlist[1].pHavok - then that should isolate it so another instance of havok could be separately initialized. Yes? --Al -----Original Message----- From: dirgames-l-bouncesnuttybar.drama.uga.edu [mailto:dirgames-l-bouncesnuttybar.drama.uga.edu] On Behalf Of Gene Endrody Sent: Tuesday, January 23, 2007 4:36 PM To: Director - Shockwave - and Flash Game Production Subject: [dirGames-L] Odd Shockwave exploit Some of my Sherwood players have discovered an odd exploit that allows them to "Fly" in the Sherwood world. What the players are doing is opening a new browser window, with a second copy of the game running. It seems that the Havok collision data from one copy of the game is being used by the second copy of the game. So by teleporting your character to a different level, the ground data is different and your character appears to fly or levitate while walking around. Because Sherwood is multiplayer, the avatars appear to float as well. That, of course, makes it the coolest exploit ever and everybody is doing it now - even the Sherwood Dungeon Wikipedia entry has the expliot described on it. http://en.wikipedia.org/wiki/Sherwood_Dungeon Anyway to tell if two Shockwave movies are running? Any ideas on how Havok data is getting from one shockwave movie to the other? Gene MaidMarian.com _______________________________________________ dirGames-L mailing list - dirGames-Lnuttybar.drama.uga.edu http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l _______________________________________________ dirGames-L mailing list - dirGames-Lnuttybar.drama.uga.edu http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
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