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Thread: Re: Shockwave can be brought to a state where playing multiple sound channels at once c




Re: Shockwave can be brought to a state where playing multiple sound channels at once c
user name
2007-01-24 16:24:16
Would you be able to to test with source samples in different formats? e.g. 44khz, 8bit, mono OR 22khz 16bit, mono OR 22khz 8bit, mono You never know, it could be an issue with the amount of sound data Director has to process and if this is the case lowering the file quality might help. AstrO Toni Aittoniemi wrote: > > Hello Astro. > > The sound files have been imported as WAV files, then the casts have > been published. In publish settings we have audio compression enabled, > at 64kBits/seconds and conversion of stereo to mono enabled. Thus, the > result is SWA at 64kBits, mono at the target platform. The source > samples are 16 bit Mono files at 44100Hz. > > -toni _______________________________________________ dirGames-L mailing list - dirGames-Lnuttybar.drama.uga.edu http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
Re: Shockwave can be brought to a state where playingmultiple sound channels at once cr
user name
2007-01-24 19:33:00
----- Original Message ----- From: "AstrO" internode.on.net> > Would you be able to to test with source samples in different formats? > e.g. 44khz, 8bit, mono OR 22khz 16bit, mono OR 22khz 8bit, mono > You never know, it could be an issue with the amount of sound data > Director has to process and if this is the case lowering the file quality > might help. When i was trying to debug my sw3d+audio crash I tried all formats and several file types to ensure the orignal sound members weren't corrupt of something. Crash still happened reagardless. Noisecrime 2007 _______________________________________________ dirGames-L mailing list - dirGames-Lnuttybar.drama.uga.edu http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
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