> Where's the 2d sprite engine. Useless!
You mean a 2D lib for the 3D engine or do you mean a cpu
pixel driven
engine? Second wouldn't make much sense for a 3D engine, the
first
actually would be nice to have to 2D projects, beside of the
slow
mess director is able to. As there is a orthogonal camera
mode you
can do this to a certain degree already on your own but
you'll have
to get your hands a dirty in order to get proper
"pixel"-like exact
collisions and stuff like that.
Regards,
taumel
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