List Info

Thread: Re: Smart Fox Server vs Flash Media Server




Re: Smart Fox Server vs Flash Media Server
user name
2007-01-31 15:38:22
The downside seems to be the protocol.

They only support text-based connections and no UDP.

So if you're sending a lot of integers your messages sizes
will go up 
tremendously.

If their protocol supported full byte control I would be on
the wagon.

Elia


----- Original Message ----- 
From: "Hipolito Troy" <troyhipolitoyahoo.com>
To: "Director - Shockwave - and Flash Game
Production" 
<dirgames-lnuttybar.drama.uga.edu>
Sent: Wednesday, January 31, 2007 4:57 PM
Subject: Re: [dirGames-L] Smart Fox Server vs Flash Media
Server


> Also the 100 licence we have is only one of serveral.
They do have a 500 
> and unlimited one as well.
>
> So it rocks!
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-l

Re: Smart Fox Server vs Flash Media Server
user name
2007-01-31 15:43:53
If it's a text based connections, can the MU Xtra talk it
it? or do you have 
to go the flash route?

Gene

----- Original Message ----- 
From: "Elia Mörling" <elia.listsgmail.com>
To: "Director - Shockwave - and Flash Game
Production" 
<dirgames-lnuttybar.drama.uga.edu>
Sent: Wednesday, January 31, 2007 1:38 PM
Subject: Re: [dirGames-L] Smart Fox Server vs Flash Media
Server


> The downside seems to be the protocol.
>
> They only support text-based connections and no UDP.
>
> So if you're sending a lot of integers your messages
sizes will go up 
> tremendously.
>
> If their protocol supported full byte control I would
be on the wagon.
>
> Elia
>
>
> ----- Original Message ----- 
> From: "Hipolito Troy" <troyhipolitoyahoo.com>
> To: "Director - Shockwave - and Flash Game
Production" 
> <dirgames-lnuttybar.drama.uga.edu>
> Sent: Wednesday, January 31, 2007 4:57 PM
> Subject: Re: [dirGames-L] Smart Fox Server vs Flash
Media Server
>
>
>> Also the 100 licence we have is only one of
serveral. They do have a 500 
>> and unlimited one as well.
>>
>> So it rocks!
> _______________________________________________
> dirGames-L mailing list  -  dirGames-Lnuttybar.drama.uga.edu
> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames
-l
> 


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Re: Smart Fox Server vs Flash Media Server
user name
2007-01-31 16:09:47
Ya, I guess your right I do not really see information on
what kind of supported connections. 

You can send and receive flash objects with out issues
however not sure what the speed difference is compaired to
UDP.

Also you can extend it to work differently. But not sure if
this includes how it receives information.

Well I think it would be worth taking a look at there bench
mark tests at: http://www.smartfoxserver.com/products/benchmarks.htm

It (depending on your load, server and bandwidth) maybe fast
enough to handle what you need. 

Just to note: "Club Penguine" has many members so
that means they have thousands of members on at the same
time.

Elia Mörling <elia.listsgmail.com> wrote: The
downside seems to be the protocol.

They only support text-based connections and no UDP.

So if you're sending a lot of integers your messages sizes
will go up 
tremendously.

If their protocol supported full byte control I would be on
the wagon.

Elia


----- Original Message ----- 
From: "Hipolito Troy" 
To: "Director - Shockwave - and Flash Game
Production" 

Sent: Wednesday, January 31, 2007 4:57 PM
Subject: Re: [dirGames-L] Smart Fox Server vs Flash Media
Server


> Also the 100 licence we have is only one of serveral.
They do have a 500 
> and unlimited one as well.
>
> So it rocks!
_______________________________________________
dirGames-L mailing list  -  dirGames-Lnuttybar.drama.uga.edu
http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames
-l


 
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Re: Smart Fox Server vs Flash Media Server
user name
2007-02-01 00:29:58
> If their protocol supported full byte control I would
be on the wagon.
>
> Elia
>

I think it does. I just read this in the docs:

---------------
» Raw protocols vs XML

One of the most important features of SmartFoxServer
Extensions is the 
possibility to use a raw string-based protocol for messages
instead of the 
standard XML format used by default.
This feature allows client and server to send very small
messages, saving a 
lot of bandwidth which is ideal for real time action-based
games. Also you 
can mix the two formats transparently.
In other words you can send some requests using the default
protocol and 
some others using the raw format. For example in a
multiplayer car game you 
can send all the non time-critical messages using plain XML
and use the raw 
format for quickly updating the car positions, collisions
etc...

You will find detailed informations about this feature in
the SmartFoxServer 
PRO tutorials section.
-----------

- Chris 

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