Yes, Jabber uses XML, but it doesnt force you to use it on
your game. The
message can have the form
<msg>["troy",50,50,101]</msg>.
The lib mentioned in another thread is a great place to
start. However it
uses a lingo based "XML Parser", which is
1)Slow
2)It has a bug that hangs the application when a truncated
message is
received.
We had evaluated all the options and we selected the Flash
XML object as a
parser for the received XML. It's not the paradise, but it
works good and it
was easy to integrate in the existing lib.
-----Mensaje original-----
De: dirgames-l-bounces nuttybar.drama.uga.edu
[mailto:dirgames-l-bounces nuttybar.drama.uga.edu]En
nombre de Elia
Mörling
Enviado el: Wednesday, January 31, 2007 7:37 PM
Para: Director - Shockwave - and Flash Game Production
Asunto: Re: [dirGames-L] Smart Fox Server vs Flash Media
Server
I think the only way is to test it. When Flashcomm was new I
compared it to
MUS and found it was much slower, especially for more action
paced games.
For chat it's probably OK.
Regarding the flash objects they use XML. Take a look at
this:
"<root><name>Troy</name><loc>50
,50</loc><shirt>101</shirt>"
And compare it to this:
["Troy", 50, 50, 101]
Elia
----- Original Message -----
From: "Hipolito Troy" <troyhipolito yahoo.com>
To: "Director - Shockwave - and Flash Game
Production"
<dirgames-l nuttybar.drama.uga.edu>
Sent: Wednesday, January 31, 2007 11:09 PM
Subject: Re: [dirGames-L] Smart Fox Server vs Flash Media
Server
> Ya, I guess your right I do not really see information
on what kind of
> supported connections.
>
> You can send and receive flash objects with out issues
however not sure
> what the speed difference is compaired to UDP.
>
> Also you can extend it to work differently. But not
sure if this includes
> how it receives information.
>
> Well I think it would be worth taking a look at there
bench mark tests at:
> http://www.smartfoxserver.com/products/benchmarks.htm
>
> It (depending on your load, server and bandwidth) maybe
fast enough to
> handle what you need.
>
> Just to note: "Club Penguine" has many
members so that means they have
> thousands of members on at the same time.
>
> Elia Mörling <elia.lists gmail.com> wrote: The
downside seems to be the
> protocol.
>
> They only support text-based connections and no UDP.
>
> So if you're sending a lot of integers your messages
sizes will go up
> tremendously.
>
> If their protocol supported full byte control I would
be on the wagon.
>
> Elia
>
>
> ----- Original Message -----
> From: "Hipolito Troy"
> To: "Director - Shockwave - and Flash Game
Production"
>
> Sent: Wednesday, January 31, 2007 4:57 PM
> Subject: Re: [dirGames-L] Smart Fox Server vs Flash
Media Server
>
>
>> Also the 100 licence we have is only one of
serveral. They do have a 500
>> and unlimited one as well.
>>
>> So it rocks!
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-l
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