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Thread: Re: Smart Fox Server vs Flash Media Server




Re: Smart Fox Server vs Flash Media Server
user name
2007-01-31 19:19:41
> To be fair, the xml is equivalent to:
> [#name:
"Troy",#loc:"50,50",#shirt:"101&quo
t;]

True, but that was not the point.
What I meant is that those flash objects make for larger
messages.

Elia

----- Original Message ----- 
From: "Colin Holgate" <coiinrcn.com>
To: "Director - Shockwave - and Flash Game
Production" 
<dirgames-lnuttybar.drama.uga.edu>
Sent: Thursday, February 01, 2007 1:35 AM
Subject: Re: [dirGames-L] Smart Fox Server vs Flash Media
Server



On Jan 31, 2007, at 5:37 PM, Elia Mörling wrote:

> Regarding the flash objects they use XML. Take a look
at this:
>
"<root><name>Troy</name><loc>50
,50</loc><shirt>101</shirt>"
>
> And compare it to this:
> ["Troy", 50, 50, 101]

To be fair, the xml is equivalent to:

[#name:
"Troy",#loc:"50,50",#shirt:"101&quo
t;] 
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Re: Smart Fox Server vs Flash Media Server
user name
2007-01-31 19:38:18
On Jan 31, 2007, at 8:19 PM, Elia Mörling wrote:

>> To be fair, the xml is equivalent to:
>> [#name:
"Troy",#loc:"50,50",#shirt:"101&quo
t;]
>
> True, but that was not the point.
> What I meant is that those flash objects make for
larger messages.


If you go via xml the overhead would be the same for
Director or  
Flash. If you go via a data transfer object, then I think
it's just  
the size of the variable in memory that is sent.

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