List Info

Thread: Re: Migration to Nebulae




Re: Migration to Nebulae
user name
2007-02-01 23:03:03
Thanks for the offer.

Here's my take on the pros and cons of Nebulae and SmartFox.
Feel free to 
refute any of it.


In Favor of Smart Fox
Admin Tools - Yes they look good, but I wouldn't simply
dismiss this as "eye 
candy". Flood control, server status stats, moderation
tools can be custom 
made in Nebulae, but this could potentially add additional
months to your 
development schedule. It will also need to be tested in a
live environment. 
Having these features out of the box saves time and money.
Very Extendable - As I mentioned before, I really like how
you have the 
option to choose either ActionScript, Python, or Java for
server scripting. 
You can also assign scripts to either the zone level or
group level. It 
easily supports multiple DB connections as well.
Strong remote control - Being able to start/stop serverside
scripts remotely 
without having to shutdown or restart the server I think is
fantastic. You 
wouldn't have to boot everybody to make a minor fix and can
easily debug a 
problem while staying connected. Seems like this would also
make it easier 
to work with multiple programmers.
Supported platform - Flash isn't going anywhere and also
looking at the 
release notes, Smart Fox has gotten some significant
features with their 
recent updates so I'd expect the trend to continue. The fact
that several 
major commercial multiplayer games use it is a good sign.

In Favor of Nebulae
Price - This is definitely Nebulae's big advantage. However,
if you have to 
spend time developing comparable Admin tools to Smart Fox,
then the cost 
advantage is lessened.
Compatible with SMUS - Works with all existing MU games with
little to no 
code changes. It also supports all the object and media
types such as 
proplists, image objects, and etc.
Supports UDP - Though I remember Nick Kang said he did some
speed tests and 
he didn't really see a noticeable advantage using UDP over
TCIP with the MU 
Xtra. So I'm not sure how big an advantage  this is.
Slimmer messages - I'll take Elia's word for it. ;) But it
doesn't appear 
the disparity is that huge. Plus there's other ways to save
bandwidth as 
well.

I already have a game up and running with Nebulae, and it's
running fine so 
I'm not going to change it. But I have some in-development
games that 
require a lot of server-side scripting and user
management/moderation. Even 
with some code rewrites, I'll save a ton of time using Smart
Fox (or 
something similar) because of it's flexibility and built-in
features. Having 
some Nebulae/MUS articles would certainly be beneficial but
I get the 
feeling that Tabuleiro is basically in maintenance mode with
the Nebulae 
server. It's not their fault, Macromedia killed SMUS and
Director/SW3D is on 
life support. I'm sure Tabuleiro can't invest too much on
new features or 
"eye candy" since Director has been MIA the last
several years. If you were 
to write any articles or share any code, I think it should
be along the 
lines of the things Troy and Gene mentioned. But it would be
better if 
Tabuleiro could keep evolving Nebulae more.

- Chris

----- Original Message ----- 
From: "Elia Morling" <elia.listsgmail.com>
To: "Director - Shockwave - and Flash Game
Production" 
<dirgames-lnuttybar.drama.uga.edu>
Sent: Thursday, February 01, 2007 12:54 AM
Subject: [dirGames-L] Migration to Nebulae


> I'm still convinced, for the time being, that Nebulae
is the best solution 
> in regards to pricing and slim messanging.
>
> Regarding the eye-candy that other srevers have, they
can be customly 
> built using Nebulae.
>
> I also see that there are a lot of considerations in
moving from SMUS to 
> supported and more extendable systems.
>
> I am therefore considering to share parts of my code
library (lingo and 
> java), as well as write some articles to aid those
looking to move to 
> Nebulae.
>
> My experience comes from the Tildruin project as well
as multiuser 
> solutions that I have built for clients.
>
> What I wonder is:
>
> 1) Is there an interest for this?
> 2) What code samples and articles would you be
interested in?
>
> Elia
> _______________________________________________
> dirGames-L mailing list  -  dirGames-Lnuttybar.drama.uga.edu
> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames
-l 

_______________________________________________
dirGames-L mailing list  -  dirGames-Lnuttybar.drama.uga.edu
http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames
-l

Re: Migration to Nebulae
user name
2007-02-02 04:44:29
Ok, maybe it should be about merging to a Java server in
general. 
Many of the benefits are about having the same code on the
server in java 
and in the client as lingo.
E.g. perlin noise to crunch maps, pathfinding, conversion
between lingo and 
java variables etc

Elia

----- Original Message ----- 
From: "Chris Evans" <chris.evans1cox.net>
To: "Director - Shockwave - and Flash Game
Production" 
<dirgames-lnuttybar.drama.uga.edu>
Sent: Friday, February 02, 2007 6:03 AM
Subject: Re: [dirGames-L] Migration to Nebulae


> Thanks for the offer.
>
> Here's my take on the pros and cons of Nebulae and
SmartFox. Feel free to 
> refute any of it.
>
>
> In Favor of Smart Fox
> Admin Tools - Yes they look good, but I wouldn't simply
dismiss this as 
> "eye candy". Flood control, server status
stats, moderation tools can be 
> custom made in Nebulae, but this could potentially add
additional months 
> to your development schedule. It will also need to be
tested in a live 
> environment. Having these features out of the box saves
time and money.
> Very Extendable - As I mentioned before, I really like
how you have the 
> option to choose either ActionScript, Python, or Java
for server 
> scripting. You can also assign scripts to either the
zone level or group 
> level. It easily supports multiple DB connections as
well.
> Strong remote control - Being able to start/stop
serverside scripts 
> remotely without having to shutdown or restart the
server I think is 
> fantastic. You wouldn't have to boot everybody to make
a minor fix and can 
> easily debug a problem while staying connected. Seems
like this would also 
> make it easier to work with multiple programmers.
> Supported platform - Flash isn't going anywhere and
also looking at the 
> release notes, Smart Fox has gotten some significant
features with their 
> recent updates so I'd expect the trend to continue. The
fact that several 
> major commercial multiplayer games use it is a good
sign.
>
> In Favor of Nebulae
> Price - This is definitely Nebulae's big advantage.
However, if you have 
> to spend time developing comparable Admin tools to
Smart Fox, then the 
> cost advantage is lessened.
> Compatible with SMUS - Works with all existing MU games
with little to no 
> code changes. It also supports all the object and media
types such as 
> proplists, image objects, and etc.
> Supports UDP - Though I remember Nick Kang said he did
some speed tests 
> and he didn't really see a noticeable advantage using
UDP over TCIP with 
> the MU Xtra. So I'm not sure how big an advantage  this
is.
> Slimmer messages - I'll take Elia's word for it. ;) But
it doesn't appear 
> the disparity is that huge. Plus there's other ways to
save bandwidth as 
> well.
>
> I already have a game up and running with Nebulae, and
it's running fine 
> so I'm not going to change it. But I have some
in-development games that 
> require a lot of server-side scripting and user
management/moderation. 
> Even with some code rewrites, I'll save a ton of time
using Smart Fox (or 
> something similar) because of it's flexibility and
built-in features. 
> Having some Nebulae/MUS articles would certainly be
beneficial but I get 
> the feeling that Tabuleiro is basically in maintenance
mode with the 
> Nebulae server. It's not their fault, Macromedia killed
SMUS and 
> Director/SW3D is on life support. I'm sure Tabuleiro
can't invest too much 
> on new features or "eye candy" since Director
has been MIA the last 
> several years. If you were to write any articles or
share any code, I 
> think it should be along the lines of the things Troy
and Gene mentioned. 
> But it would be better if Tabuleiro could keep evolving
Nebulae more.
>
> - Chris
>
> ----- Original Message ----- 
> From: "Elia Morling" <elia.listsgmail.com>
> To: "Director - Shockwave - and Flash Game
Production" 
> <dirgames-lnuttybar.drama.uga.edu>
> Sent: Thursday, February 01, 2007 12:54 AM
> Subject: [dirGames-L] Migration to Nebulae
>
>
>> I'm still convinced, for the time being, that
Nebulae is the best 
>> solution in regards to pricing and slim
messanging.
>>
>> Regarding the eye-candy that other srevers have,
they can be customly 
>> built using Nebulae.
>>
>> I also see that there are a lot of considerations
in moving from SMUS to 
>> supported and more extendable systems.
>>
>> I am therefore considering to share parts of my
code library (lingo and 
>> java), as well as write some articles to aid those
looking to move to 
>> Nebulae.
>>
>> My experience comes from the Tildruin project as
well as multiuser 
>> solutions that I have built for clients.
>>
>> What I wonder is:
>>
>> 1) Is there an interest for this?
>> 2) What code samples and articles would you be
interested in?
>>
>> Elia
>> _______________________________________________
>> dirGames-L mailing list  -  dirGames-Lnuttybar.drama.uga.edu
>> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames
-l
>
> _______________________________________________
> dirGames-L mailing list  -  dirGames-Lnuttybar.drama.uga.edu
> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames
-l 

_______________________________________________
dirGames-L mailing list  -  dirGames-Lnuttybar.drama.uga.edu
http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames
-l

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