Ok, maybe it should be about merging to a Java server in
general.
Many of the benefits are about having the same code on the
server in java
and in the client as lingo.
E.g. perlin noise to crunch maps, pathfinding, conversion
between lingo and
java variables etc
Elia
----- Original Message -----
From: "Chris Evans" <chris.evans1 cox.net>
To: "Director - Shockwave - and Flash Game
Production"
<dirgames-l nuttybar.drama.uga.edu>
Sent: Friday, February 02, 2007 6:03 AM
Subject: Re: [dirGames-L] Migration to Nebulae
> Thanks for the offer.
>
> Here's my take on the pros and cons of Nebulae and
SmartFox. Feel free to
> refute any of it.
>
>
> In Favor of Smart Fox
> Admin Tools - Yes they look good, but I wouldn't simply
dismiss this as
> "eye candy". Flood control, server status
stats, moderation tools can be
> custom made in Nebulae, but this could potentially add
additional months
> to your development schedule. It will also need to be
tested in a live
> environment. Having these features out of the box saves
time and money.
> Very Extendable - As I mentioned before, I really like
how you have the
> option to choose either ActionScript, Python, or Java
for server
> scripting. You can also assign scripts to either the
zone level or group
> level. It easily supports multiple DB connections as
well.
> Strong remote control - Being able to start/stop
serverside scripts
> remotely without having to shutdown or restart the
server I think is
> fantastic. You wouldn't have to boot everybody to make
a minor fix and can
> easily debug a problem while staying connected. Seems
like this would also
> make it easier to work with multiple programmers.
> Supported platform - Flash isn't going anywhere and
also looking at the
> release notes, Smart Fox has gotten some significant
features with their
> recent updates so I'd expect the trend to continue. The
fact that several
> major commercial multiplayer games use it is a good
sign.
>
> In Favor of Nebulae
> Price - This is definitely Nebulae's big advantage.
However, if you have
> to spend time developing comparable Admin tools to
Smart Fox, then the
> cost advantage is lessened.
> Compatible with SMUS - Works with all existing MU games
with little to no
> code changes. It also supports all the object and media
types such as
> proplists, image objects, and etc.
> Supports UDP - Though I remember Nick Kang said he did
some speed tests
> and he didn't really see a noticeable advantage using
UDP over TCIP with
> the MU Xtra. So I'm not sure how big an advantage this
is.
> Slimmer messages - I'll take Elia's word for it. ;) But
it doesn't appear
> the disparity is that huge. Plus there's other ways to
save bandwidth as
> well.
>
> I already have a game up and running with Nebulae, and
it's running fine
> so I'm not going to change it. But I have some
in-development games that
> require a lot of server-side scripting and user
management/moderation.
> Even with some code rewrites, I'll save a ton of time
using Smart Fox (or
> something similar) because of it's flexibility and
built-in features.
> Having some Nebulae/MUS articles would certainly be
beneficial but I get
> the feeling that Tabuleiro is basically in maintenance
mode with the
> Nebulae server. It's not their fault, Macromedia killed
SMUS and
> Director/SW3D is on life support. I'm sure Tabuleiro
can't invest too much
> on new features or "eye candy" since Director
has been MIA the last
> several years. If you were to write any articles or
share any code, I
> think it should be along the lines of the things Troy
and Gene mentioned.
> But it would be better if Tabuleiro could keep evolving
Nebulae more.
>
> - Chris
>
> ----- Original Message -----
> From: "Elia Morling" <elia.lists gmail.com>
> To: "Director - Shockwave - and Flash Game
Production"
> <dirgames-l nuttybar.drama.uga.edu>
> Sent: Thursday, February 01, 2007 12:54 AM
> Subject: [dirGames-L] Migration to Nebulae
>
>
>> I'm still convinced, for the time being, that
Nebulae is the best
>> solution in regards to pricing and slim
messanging.
>>
>> Regarding the eye-candy that other srevers have,
they can be customly
>> built using Nebulae.
>>
>> I also see that there are a lot of considerations
in moving from SMUS to
>> supported and more extendable systems.
>>
>> I am therefore considering to share parts of my
code library (lingo and
>> java), as well as write some articles to aid those
looking to move to
>> Nebulae.
>>
>> My experience comes from the Tildruin project as
well as multiuser
>> solutions that I have built for clients.
>>
>> What I wonder is:
>>
>> 1) Is there an interest for this?
>> 2) What code samples and articles would you be
interested in?
>>
>> Elia
>> _______________________________________________
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>> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames
-l
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