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Thread: Re: Migration to Nebulae




Re: Migration to Nebulae
user name
2007-02-02 13:09:11
This is an email and response I got from SmartFox. I was
also curious how 
quickly they would respond to an info request - about 24
hours.  I don't 
think they will mind if I share it here. Chris and Elia
already covered most 
of this but here it is straight from the horses mouth.
(Forgot to ask about 
encryption.)

Gene
MaidMarian.com


"Your server technology was brought to my attention
through the DirGames - 
Director Game Developers mailing list. I'm the CEO of Maid
Marian 
Entertainment Inc. (MaidMarian.com) We run four Shockwave
based 3D 
multiplayer games with about 4000 simutaneous players during
peak times - 
1.4 million unique visitors a month. We use three windows
based game servers 
under the Shockwave Multiuser Server. I've been having
challenges with 
hackers and I'm researching alternative solutions that could
help us now and 
in the future. Because the games are Shockwave / Director
based, I'm trying 
to assess the amount of work involved with porting the games
to your server. 
Because Flash can be embeded in Shockwave files, it should
be possible to 
get your server working with Shockwave clients - ideally if
we could use the 
MU Xtra for Director that would be great."

One of the strengths of SmartFoxServer is the high level
Flash APIs 
provided. They allow to easily control the server and
transfer complex data 
between clients within a few lines of code. A similar
framework is available 
on the server side to extend its features and implement
server side logic.

With the great integration between Director and Flash I
would recommend to 
embed a Flash control that acts as a bridge between Director
and the server 
instead of re-implementing the protocol natively in Lingo.

Also I think that the overhead of the Flash-Director
communication is 
negligible.

"Do you have any Director based sample code?"

No, we don't.

"How well does your server deal with hacked packets -
particularly mangled 
or malformed packets?"

The server does a lot of validation plus it provides lot of
useful security 
tools out of the box.
It is also responsibility of the server side developer to
make sure that his 
server extensions are secure and validate all the
transactions
This topic has been discussed in detail in our support
board. I'd suggest 
you to read a few discussions:
http://www.smartfoxserver.com/forums/viewtopic.php?t=10
46
http://www.smartfoxserver.com/forums/viewtopic.php?t=367


"Do you use a shared object model similar to the Flash
Comm Server or is it 
more like a messaging model like the SMUS? (or is that up to
us?)"

I am totally unfamiliar with SMUS, so I can't say. Probably
we're more 
similar to the FCS model. Objects are easily sent and
received between 
client and server transparently (all the serialization
happens behind the 
scenes and we also provide different protocols for better
bandwidth usage)

Let me know if there's anything unclear or if you have other
questions

Hope it helps


Marco

Marco Lapi
SmartFoxServer staff
---------------------------------------
www.smartfoxserver.com
www.gotoandplay.it
---------------------------------------




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SmartFoxServer - Director API
country flaguser name
Sweden
2007-02-04 18:15:57
I'm working together with the guys of SFS to make a Director
API. The idea is:

1) You will not need to open flash or know actionscript to
work with SFS. 
This is accomplished with a flash file in your cast acting
as a bridge between lingo and actionscript.

2) I will mimic core MU Xtra functions, so that a transition
from SMUS is simplified

If you have any ideas or requests, then please let me know.
Feel free to e-mail me privately.

Regards
Elia
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