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Thread: Re: Otoy news...




Re: Otoy news...
country flaguser name
France
2007-02-03 18:18:36
Hi,
>
>> Here are some recent otoy screen shots : http://www.alesk.fr/otoy/
>> All of these images are rendered using DX9 on a ATI
1900 card, the 
>> DX10 version should be available for April.
>> Since mid 2006 OTOY DX9 renderer is being used
primarily for films 
>> and production companies as a real time
Renderman/GI tool.  Two web  
>> based  projects using this renderer will  be
launched in summer 2007.
>
> Thanks for showing some screenshots!
my pleasure :p
> What i miss with this is a description of what otoy
really should be 
> beside of a rendering engine (is there a game engine,
is there a 
> physics engine, is there networking, is there 3d sound
and so on) and 
> what the focus will be.
Jules said : I understand the point, but obviously the rest
of the 
engine is as good as the high end rendering side, regarding
sound, 
dynamics etc, and of course networking
> a) they are small,
have a look at the pictures on otoy.com, they are bigger ;)
I'll try to put bigger images tomorrow
> b) they are stills and don't show a realtime situation

some video should be available soon, the main problem is
that almost all 
actual videos are linked to customers project, meaning top
secret stuff 
:( (for now)

> and c) HDR and stuff like that is sexy but you for sure
won't see this 
> running at reasonable framerates on low/mid range gfx
cards people use 
> today
I can't tell you more about this, but the engine is build
with this in mind.

> I just would like to see some realtime stuff. 
I'm "fighting" with Jules to have something moving
to show you all as 
soon as possible ;)
for your information , the pixar car is rendering  at 4000
fps 
(1024x1024) on a G80 gpu and 44fps (640x480) on an old
laptop with ATI 1900

A last word from Jules : "nothing is stopping a 
developer with a 
serious motivation to contact me and sign a NDA and get more
info. Many do."

bye

Alexx
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Re: Otoy news...
country flaguser name
Germany
2007-02-04 04:46:12
> Jules said : I understand the point, but obviously the
rest of the  
> engine is as good as the high end rendering side,
regarding sound,  
> dynamics etc, and of course networking

Which has to be seen first.

> have a look at the pictures on otoy.com, they are
bigger ;)
> I'll try to put bigger images tomorrow

Cool, you know it's like if you see these small
gamescreenshots and  
say wow. Once you enlarge them to a real resolution games
are  
actually played in, they aren't looking this good anymore.
Small  
stuff always looks better.

Same for the shaders and gfx...for example the tryouts i did
could  
look a whole lot better if i would have focused on getting a
stunning  
visual experience out. Combining already existing effects
more  
subtile plus some shaders and woops these things also would
look much  
better, but this wasn't the intention. The difference is
that these  
things run fluently on my crappy 9200 with 32MB! There are
worlds  
between a ATI 9200 and a ATI  X1900?.

>
> I can't tell you more about this, but the engine is
build with this  
> in mind.
>

I'm curious to see that. No offence but until you've see and
used  
such tings they smell a bit after vapourware.

> I'm "fighting" with Jules to have something
moving to show you all  
> as soon as possible ;)
> for your information , the pixar car is rendering  at
4000 fps  
> (1024x1024) on a G80 gpu and 44fps (640x480) on an old
laptop with  
> ATI 1900

As said before a ATI X1900 isn't a crappy card. It would be 

interesting to see a little demonstration - no movie - a
realtime  
demo of just this. If you make a abstract one this also
doesn't cot  
too much time.

>
> A last word from Jules : "nothing is stopping a 
developer with a  
> serious motivation to contact me and sign a NDA and get
more info.  
> Many do."

I don't have the intention of using it for a project at the
moment. I  
just would be curious to see it running. Is that enough of a
 
motivation? I hate NDAs... :O)

Could everyone raise the hand who signed a NDA on this? :O)


Regards,

taumel
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