> Any intersting links you have to offer?
Club Silo is a one of the better efforts I've seen on the
Game Engine, though
demo is Windows only:
http://www
.luma.co.za/propeller/index.html
Previous versions of the demo included the source .blend
file which would let
you try it on the Mac and noodle around to see a decent Game
Engine authoring
structure. But I'm not seeing it on the site now -- I have
an old copy if anyone
is interested to check it out further.
I would agree with Mal, Blender is something to watch. An
open-source effort
that integrates modeler, animation, offline rendering,
python scripting and
real-time game engine is a powerful combination. Community
is relatively strong.
Though you really have to be committed to get through some
early learning curves
and search for disperse documentation that would normally be
more organized in a
commercial product.
The Ogre3D integration for 3D display in the Blender Game
Engine is interesting.
We've also messed with one of the Python bindings to Ogre,
PyOgre, and have had
pleasant results. We haven't tried a full project in it yet,
though. At this
point our work is about 45% Java/Processing, 35%
Blender/Python/C++ and 20%
Director and other.
-Steve
____________________________________________________________
_________
Stephen.Guerin Redfish.com
www.Redfish.com
624 Agua Fria Street, Santa Fe, NM 87501
mobile: (505)577-5828
office: Santa Fe, NM (505)995-0206 / bond, UK +44 (0) 20
7993 4769
> -----Original Message-----
> From: taumel [mailto:taumel marune.de]
> Sent: Friday, February 02, 2007 11:30 AM
> To: Director - Shockwave - and Flash Game Production
> Subject: Re: [dirGames-L] ..- -. .. - -.--
>
> >
> > I'd keep an eye out on Blender also - the GE is
vastly improving (
> > Bullet 2 physics, it's about to get OGRE3D in-game
graphics
> ), and it
> > already has total cross-platform code, including
Linux. There are
> > even screenshots of it running on PS/3 ( albiet in
Linux
> mode ), and
> > Pocket PC mode!!! ( albiet without the GE yet ).
Blender
> did have a
> > true cross-platform 3D plugin which was dropped
when the app went
> > open-sourced, but it's about to go back in again (
very
> likely for the
> > next release after the up and coming one ).
> >
>
> Any intersting links you have to offer?
>
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>
>
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