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Thread: RE: ..- -. .. - -.--




RE: ..- -. .. - -.--
country flaguser name
United States
2007-02-04 03:21:17
> Any intersting links you have to offer?

Club Silo is a one of the better efforts I've seen on the
Game Engine, though
demo is Windows only:
http://www
.luma.co.za/propeller/index.html

Previous versions of the demo included the source .blend
file which would let
you try it on the Mac and noodle around to see a decent Game
Engine authoring
structure. But I'm not seeing it on the site now -- I have
an old copy if anyone
is interested to check it out further. 

I would agree with Mal, Blender is something to watch. An
open-source effort
that integrates modeler, animation, offline rendering,
python scripting and
real-time game engine is a powerful combination. Community
is relatively strong.
Though you really have to be committed to get through some
early learning curves
and search for disperse documentation that would normally be
more organized in a
commercial product. 

The Ogre3D integration for 3D display in the Blender Game
Engine is interesting.
We've also messed with one of the Python bindings to Ogre,
PyOgre, and have had
pleasant results. We haven't tried a full project in it yet,
though. At this
point our work is about 45% Java/Processing, 35%
Blender/Python/C++ and 20%
Director and other.

-Steve

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> -----Original Message-----
> From: taumel [mailto:taumelmarune.de] 
> Sent: Friday, February 02, 2007 11:30 AM
> To: Director - Shockwave - and Flash Game Production
> Subject: Re: [dirGames-L] ..- -. .. - -.--
> 
> >
> > I'd keep an eye out on Blender also - the GE is
vastly improving ( 
> > Bullet 2 physics, it's about to get OGRE3D in-game
graphics 
> ), and it 
> > already has total cross-platform code, including
Linux.  There are 
> > even screenshots of it running on PS/3 ( albiet in
Linux 
> mode ), and 
> > Pocket PC mode!!! ( albiet without the GE yet ). 
Blender 
> did have a 
> > true cross-platform 3D plugin which was dropped
when the app went 
> > open-sourced, but it's about to go back in again (
very 
> likely for the 
> > next release after the up and coming one ).
> >
> 
> Any intersting links you have to offer?
> 
> _______________________________________________
> dirGames-L mailing list  -  dirGames-Lnuttybar.drama.uga.edu 
> http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames
-l
> 
> 

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Re: ..- -. .. - -.--
country flaguser name
Germany
2007-02-04 04:27:14
>
> Club Silo is a one of the better efforts I've seen on
the Game  
> Engine, though
> demo is Windows only:
> http://www
.luma.co.za/propeller/index.html

Thanks for the link and your explanation. I'll have a look
at it.

What scares me away a bit from these kind of projects is
like with a  
lot of other projects in the openSource fields is as soon as
you run  
into problems no one really feels responsible or cares
trying to  
remove a bug or add a feature which you need for production.
These  
things are okayish if they are lying around some years or
just for  
personal usage. For client work i don't feel his comfortable
with  
such things and i personally don't want to touch the source
of i.  
It's definately a plus but i don't have the time to write a
tool and  
the content on my own so i prefer paying someone for the
tool instead.

There are also openSource projects which are run
professionally but  
most of those i've looked into aren't.


Regards,

taumel
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Re: ..- -. .. - -.--
country flaguser name
France
2007-02-04 05:04:31
Hi,
> I would agree with Mal, Blender is something to watch.
An open-source effort
> that integrates modeler, animation, offline rendering,
python scripting and
> real-time game engine is a powerful combination.
I agree too, Blender seems to be really interesting (even if
I don't 
like the confuse gui)
>  Community is relatively strong.
> Though you really have to be committed to get through
some early learning curves
> and search for disperse documentation that would
normally be more organized in a
> commercial product.
>   
Done !
My coworkers just edited a training cdrom on blender 
(http://www
.formacd.com/formacd_info.php?16)
It's only in french for now, but an english version is
planned, this 
first cd is focusing on beginners so the game engine is not
covered
it will certainly be in a future version ;)

Bye

Alexx
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Director Forum Help
country flaguser name
United States
2007-02-05 08:04:27
  Hello Every One
 
 Just wanted to ask if any one can volunteer some help on
the Director forums at shocksites.com (a Director  Learning
Resource  Center)? 
 
 We do our best to support our loved Director but often
there are more questions then the few of us have time to
answer.
    The URL is: http://www.shocksites
.com/forum 
 
 Thank you for your help and poke around the site to see if
there are things we can improve on.
 
 -T
  


 	
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Everyone is raving about the all-new Yahoo! Mail beta.
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Re: ..- -. .. - -.--
country flaguser name
United States
2007-02-05 13:26:18
taumel wrote:
> What scares me away a bit from these kind of projects
is like with a lot 
> of other projects in the openSource fields is as soon
as you run into 
> problems no one really feels responsible or cares
trying to remove a bug 
> or add a feature which you need for production. 

Boy does that hit a little close to home.   


-- 
-------------------------------------------------
        Darrel Plant, dplantmoshplant.com
      www.moshplant.com | www.darrelplant.com
               503.490.1388 (cell)
"Those who do not learn from history are stupid."

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