I feel exactly the same about that Unity thing.
Until I see something that works (the only demos perform
absolutely HIDEOUSLY on anything other than a new system) I
wouldn't touch it with someone else's...
Unproved tech is not something to waste money on.
Jeff M.
________________________________
From: dirgames-l-bounces nuttybar.drama.uga.edu on
behalf of taumel
Sent: Sun 2/4/2007 5:46 AM
To: Director - Shockwave - and Flash Game Production
Subject: Re: [dirGames-L] Otoy news...
> Jules said : I understand the point, but obviously the
rest of the
> engine is as good as the high end rendering side,
regarding sound,
> dynamics etc, and of course networking
Which has to be seen first.
> have a look at the pictures on otoy.com, they are
bigger ;)
> I'll try to put bigger images tomorrow
Cool, you know it's like if you see these small
gamescreenshots and
say wow. Once you enlarge them to a real resolution games
are
actually played in, they aren't looking this good anymore.
Small
stuff always looks better.
Same for the shaders and gfx...for example the tryouts i did
could
look a whole lot better if i would have focused on getting a
stunning
visual experience out. Combining already existing effects
more
subtile plus some shaders and woops these things also would
look much
better, but this wasn't the intention. The difference is
that these
things run fluently on my crappy 9200 with 32MB! There are
worlds
between a ATI 9200 and a ATI X1900?.
>
> I can't tell you more about this, but the engine is
build with this
> in mind.
>
I'm curious to see that. No offence but until you've see and
used
such tings they smell a bit after vapourware.
> I'm "fighting" with Jules to have something
moving to show you all
> as soon as possible ;)
> for your information , the pixar car is rendering at
4000 fps
> (1024x1024) on a G80 gpu and 44fps (640x480) on an old
laptop with
> ATI 1900
As said before a ATI X1900 isn't a crappy card. It would be
interesting to see a little demonstration - no movie - a
realtime
demo of just this. If you make a abstract one this also
doesn't cot
too much time.
>
> A last word from Jules : "nothing is stopping a
developer with a
> serious motivation to contact me and sign a NDA and get
more info.
> Many do."
I don't have the intention of using it for a project at the
moment. I
just would be curious to see it running. Is that enough of a
motivation? I hate NDAs... :O)
Could everyone raise the hand who signed a NDA on this? :O)
Regards,
taumel
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