I have no Mac to test unity, so maybe one of the unity
people can help
me out on this.
For a performance Test i took a level from quake3:
There are about ~22000 Polygons, 98 Models, 54 Shaders (with
lighmaps).
There are a lot of
unnessesary polygons around, especially on curved models.
http://kisd.de/~lu
tz/3dtest/q3dm18
(~1.4mb, the server is slow at the momnent so it will take
1-2min to load)
In shockwave i get ~20 fps out of it, i would be really
interested how
the same scene would
look in unity. In this demo i used havok to detect
collisions. All
models are used as concave
rigid bodys.
I had not the time to rebuild the level with jumppads and
all the
grafics... its just a test.
(I know, it's not right to use quake maps without asking,
this is a
private demo that should not
leave this list!...).
Can someone throw it into unity and upload it?
Here is a link to a VRML file with the basic lightmaps.
http://www.kisd.de/~lutz/3dtest/q3dm18/vrml/q3dm18.zip
I used this texture (
http://www.kisd.de/~lutz/3dtest/q3dm18/vrml/wall_02.PNG
a> ) on all
materials ans tiled it with factor 20.
Colin:
>ht
tp://staff.funnygarbage.com/colin/fg_office.html
this demo run on my system (XP/Amd 1.3Ghz, firefox2.0)
without problems.
Fraps told me
that i got about 45 fps. All other Demos run on this
framerate too. But
my grafic card is not
able to display the nice shader effects.
I turned off the Firefox Talkback plugIn.
regards!
lw
>
> Can you say how this performs?:
>
> ht
tp://staff.funnygarbage.com/colin/fg_office.html
>
> We're moving offices at the end of this week, and I set
this up for
> people to roam around the new space, and for us to mock
up some wall
> paintings. It'll improve during the week. How does it
performa on your
> system? Use the usual FPS keys to move around, mouse
look and asdw or
> arrow keys, space bar to jump on the furniture! It is
possible to get
> stuck on the geometry, but that's a consequence of
having modeled in
> SketchUp and exported via 3DS.
>
>
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>
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