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Thread: Re: Otoy news...




Re: Otoy news...
country flaguser name
Germany
2007-02-05 16:08:59
Ok, the unity-docs say it should work with cinema4D files. I
can 
generate a fbx too if this does not work:
http://www.kisd.de/~lutz/3dtest/q3dm18/c4d/q3dm18_c4d.z
ip

I put the texture into the color channels and the lightmaps
into the 
diffuse channel. Regarding to the docs
this should work - i hope with no problems.

For me it would be very interesting to know if the c4D files
work ok, 
because i work with cinema4D. If this
is not working i can upload a fbx format (5 or 6?)

regards!
lw

Colin Holgate schrieb:
> I don't have anything here that reads VRML, certainly
not SketchUp, 
> Cheetah or Unity. I can't track down a converter
either.
>
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Re: Otoy news...
country flaguser name
Denmark
2007-02-05 17:35:32
 > A big minus is that you have to own cinema4D to import
c4d files. This
 > came not out very clear on the unity website... Or
does it only want 
to get
 > in sync with Cinema4D?

FYI, if you're using Unity and C4D on the same machine then
the import 
is seamless and silent (same goes for Maya). If you don't
have C4D 
installed then you do need to export (or have someone
export) from C4D 
as fbx, then import the fbx file into Unity. All as per the
docs, for 
those without the product here's the relevant page (for C4D)
in the 
online doc set:

http://unity3d.com/Documentation/Manual/H
OWTO-ImportObjectCinema4D.html


For general model import info:

http://unity3d.com/Documentation/Manual/HOWTO-imp
ortObject.html


I'm keen on hearing the results of Lutz/Colin's testing
efforts as 
well... 


Cheers,
Tom Higgins - Product Evangelist
http://www.unity3d.com

blog: http://unity3d.com/blog
s/tom/
im: Otee Tom (aim)

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