Oh boys... :O)
Doesn't say thos much, hmm?! Both 3d engines have more or
less
nothing to do...
It pretty much shows is the bad situation for sw3d on osx
due to the
reasons Tom has mentioned. My mini does (7-13 sw3d, 50-100
unity).
I don't think this is a reasonable comparison due to that
the given
scene is in no way bound to the cpu nor to the gfx side for
the
systems you've used - the framerates proof this pretty well.
You need
a really old/slow system to see any difference at all. How
many polys
does this mesh use?
All the magic for a real comparison is missing which means
a) more to
do for the gfx side (higher polycount, more effects), b)
more to do
on the cpu side (scripting wise unity is much faster than
director)
and c) on the physics side (although the current physx
implementation
is more limited it's way faster than director's havok
implementation).
A movie which includes these three things would show off
much better
the situation. And even then you still wouldn't have touched
what a
lot more on the gfx side you can do with unity...
Regards,
taumel
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