Berndt Garbotz wrote:
> Hi Lucas,
>
>> have their bonesplayer modifier taken away from
them, etc.
>
> wow, that helps to save performance ??
Yes. paused bonesplayers are as cpu consuming as running
ones...
I'm pretty sure it also doesn't matter if you've removed
your model from
the world. (regarding bonesplayer performance offcourse,
it does help speed rendering somewhat).
I seem to remember that if the model's boundingsphere is
completely
outside the camera frustrum, that it might not
get updated, but I'm not terribly sure... this can give you
bugs if you
translate bones a lot instead of moving them, as
the boundingsphere doesn't get updated, and your model can
actually
partly get into the frustrum, while it will be incorrectly
culled.
Bye, Lucas
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