List Info

Thread: Re: shockwave 3d and bsp trees




Re: shockwave 3d and bsp trees
country flaguser name
Netherlands
2007-03-07 11:40:39
Hey Matse,
> You're 100% right about the removeFromWorld, but from
my experience removing all
> motions from the bonesPlayer playList stops the
cpu-cost without needing to
> remove the modifier, I'll check that though : maybe I
can get some more frames
> if I remove it after all 
>   
I'm not sure if I also tested completely removing all
animations as well 
back in the day.  I think there's a
good chance that will also give a similar savings as
removing the 
bonesplayer completely.
I know that if you pause the bonesplayer you're paying just
as much cpu 
as when you have it playing normally.

now we're on the topic of the bonesplayer, what annoys the
hell out of 
me is that the blending is somewhat wrongly
implemented..  when I start a new anim, I want the
bonesplayer to store 
the _current pose_, and blend from that into
my new anim.
Instead, what it does is not take the current pose, but the
pose from 
the current frame of the animation..  which are not
identical
if you happened to were still blending from the previous
animation..   
extremely annoying..

Other than that I must say that it's amazing how flexible
the 
bonesplayer is.  Sometimes I curse it, but then an hour
later
I figure out a way how to do what I want, and it has very
very rarely 
happened that it has prevented me from making
a certain feature that I want.

Bye, Lucas

_______________________________________________
dirGames-L mailing list  -  dirGames-Lnuttybar.drama.uga.edu
http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames
-l

[1]

about | contact  Other archives ( Real Estate discussion Medical topics )