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Thread: Re: Publishing 3d for vista, my first results.




Re: Publishing 3d for vista, my first results.
country flaguser name
Netherlands
2007-03-21 18:40:21
Hey,
> Many of the major casual game portals are no longer
accepting 
> Shockwave 3D games due to this Vista issue. Add this
with the lack of 
> native Mac Intel support, Director is basically dead
this year for 
> developing downloadable 3D games. I've canceled all my
Projector 
> projects this year and will just be focusing on web
games.
Err, don't webgames have the exact same problem?  Even their
solution to 
it requires action taken by the user.
>
> It would be great if you guys could figure out some
kind of 
> workaround. But it's a shame it's come to this. Mac
Intel has been out 
> for over a year and a half and it wasn't like Vista
just appeared out 
> of thin air. If there was ever a reason for a quick
11.5 release, it 
> would be now. 
Can't agree more.

I'm with Nick though that not allowing any shockwave3d is
probably a bit 
over an overreaction, and I'd doubt that when a portal would
be presented
by a description of the actual problem, and the solution to
it, that 
whole "we don't want it" can just as quickly blow
over again.

Bye, Lucas

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Re: Publishing 3d for vista, my first results.
country flaguser name
United States
2007-03-21 19:34:17
Thanks Nick for all the info and examples you provided! I
should be getting 
a Vista machine at the house soon(unfortunately it won't be
mine), so I'll 
be able to test against it.

As for the casual game portals, I imagine that if you have a
solution that 
works consistently, they'll work with you. I just wanted to
pass that info 
onto this list for those who might be working with casual
game portals, to 
be prepared.

> Lucas Wrote:
> Err, don't webgames have the exact same problem?  Even
their solution to 
> it requires action taken by the user.

Well according to Macrodobe the Vista "bug" will
be fixed in Shockwave 
within a month or two. Obviously things will still be bad on
the Mac until 
the next Director update, but with the Safari SW3D window
bug (that was only 
recently fixed) and other quirks, SW3D hasn't been
completely smooth on the 
Mac for some time now anyway.

I'll probably do the workaround you guys suggested for my
current 
downloadable games that are already released. But for a new
downloadable 
release, I really want native support on the latest OS
versions. If you're 
dealing with online or retail distributors, you have to go
through a more 
rigorous QA process than you do with a typical web game. So
for me, I 
decided to just wait until the next release of Director
before doing new 
Projector 3D offline content. I'm also keeping my eyes and
ears open to 
other 3D game tools.

- Chris 

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