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Thread: Barebones demo of problem - from: Preventingspecular affecting a shader on a model with normals?




Barebones demo of problem - from: Preventingspecular affecting a shader on a model with normals?
user name
2006-03-27 07:47:11
When I want to maintain a color (fixed) independent of the
light (per 
example tracing lines for a bounding box) I set the
useDiffuseWith texture 
property.

I am not sure what do u want exactly, I expect this maybe
useful for you 

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