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Thread: Barebones demo of problem - from: Preventingspecular affecting a shader on a model with normals?




Barebones demo of problem - from: Preventingspecular affecting a shader on a model with normals?
user name
2006-03-27 15:36:25
> Funny nobody realized this before (at least on this
list), I've always 
> assumed that when useWithDiffuseTexture=0 black would
be used,
> and I guess never ran into a case yet where I actually
noticed this not 
> being the case.

I think part of the problem is simply the terrible
documentation on this 
rather random property 
It actually goes a bit deeper it would appear, than your
explanation (I'm 
going on what's been posted on dir3D) but quite frankly
it's all a stupid 
mess to me and the main thing is that yes, this particular
property solves 
my problem, so hurrah!

I should definately stick to non-lighting #emissive-based
shaders in future 


Barry
Gerbiltheburrow.co.uk 

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