Exactly,
I think it's because the opengL on macs only supports
512x512. also if your
mac users are defaulting to sw it would of course look
nappy. Only other
thing is to verify that your alphas are clean rgba4444 or
8888 if the
background is transparent.
--hth,
--al
-----Original Message-----
From: dirgames-l-bounces nuttybar.drama.uga.edu
[mailto:dirgames-l-bounces nuttybar.drama.uga.edu] On
Behalf Of Alex da
Franca
Sent: Thursday, March 30, 2006 4:48 AM
To: Director - Shockwave - and Flash Game Production
Subject: Re: [dirGames-L] Textures fuzzy on mac
Am 30.03.2006 um 10:57 schrieb Elia Morling:
> Hi guys,
> Mac users are complaning that all text is fuzzy in this
shockwave.
>
> I do no thave a Mac, so I have a hard time debugging.
>
> I figure there could be two problems
> A) The texture is not a base of 2
if so, then you would see the same fuzzyness on windows too
> B) Some other texture settings need to be applied
my guess is that a texture is used, which is bigger than 512
pix in
one or two dimensions.
the mac only supports 512, although the maxTextureSize
states another
number. I think nobody except the intel guys know the exact
reason
(err... maybe Tom, also...
so if you use a bigger texture it will be shrinked down on
the mac
and appears "scaled" afterwards on the shader.
this leads to bad look of text in most cases.
---------------------------
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ażex
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