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Thread: Textures fuzzy on mac




Textures fuzzy on mac
user name
2006-03-30 09:47:43
Am 30.03.2006 um 10:57 schrieb Elia Morling:

> Hi guys,
> Mac users are complaning that all text is fuzzy in this
shockwave.
>
> I do no thave a Mac, so I have a hard time debugging.
>
> I figure there could be two problems
> A) The texture is not a base of 2

if so, then you would see the same fuzzyness on windows too

> B) Some other texture settings need to be applied

my guess is that a texture is used, which is bigger than 512
pix in  
one or two dimensions.
the mac only supports 512, although the maxTextureSize
states another  
number. I think nobody except the intel guys know the exact
reason  
(err... maybe Tom, also... 

so if you use a bigger texture it will be shrinked down on
the mac  
and appears "scaled" afterwards on the shader.
this leads to bad look of text in most cases.


---------------------------

   |||
ażex



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Textures fuzzy on mac
user name
2006-03-30 14:37:07
I think that both of Ażex's points are not quite right.

The non power of 2 looking bad may be an OpenGL 
issue, even on PCs, so anyone just testing with 
DirectX may not see the issues. Certainly there 
are combinations on PCs where non power of 2 
textures can still look ok.

It's rare that you're showing text that is more 
than 512 wide, or even tall, so the text issues 
in that example are not to do with being larger 
than 512.


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Textures fuzzy on mac
user name
2006-03-31 00:25:10
Exactly,

I think it's because the opengL on macs only supports
512x512. also if your
mac users are defaulting to sw it would of course look
nappy. Only other
thing is to verify that your alphas are clean rgba4444 or
8888 if the
background is transparent.

--hth,

--al

-----Original Message-----
From: dirgames-l-bouncesnuttybar.drama.uga.edu
[mailto:dirgames-l-bouncesnuttybar.drama.uga.edu] On
Behalf Of Alex da
Franca
Sent: Thursday, March 30, 2006 4:48 AM
To: Director - Shockwave - and Flash Game Production
Subject: Re: [dirGames-L] Textures fuzzy on mac


Am 30.03.2006 um 10:57 schrieb Elia Morling:

> Hi guys,
> Mac users are complaning that all text is fuzzy in this
shockwave.
>
> I do no thave a Mac, so I have a hard time debugging.
>
> I figure there could be two problems
> A) The texture is not a base of 2

if so, then you would see the same fuzzyness on windows too

> B) Some other texture settings need to be applied

my guess is that a texture is used, which is bigger than 512
pix in  
one or two dimensions.
the mac only supports 512, although the maxTextureSize
states another  
number. I think nobody except the intel guys know the exact
reason  
(err... maybe Tom, also... 

so if you use a bigger texture it will be shrinked down on
the mac  
and appears "scaled" afterwards on the shader.
this leads to bad look of text in most cases.


---------------------------

   |||
ażex



_______________________________________________
dirGames-L mailing list  -  dirGames-Lnuttybar.drama.uga.edu
http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames
-l


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-l
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