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Thread: Game Accessibility




Game Accessibility
user name
2006-04-30 21:59:48
Hi,

Just wanted to pass on the following article since an
interesting financial benifit is mentioned which is
interesting for small company game developers in the US
(although the same may apply to other countries). It's
about game accessibility - making games accessible for
people with disabilities:

http://www.gamasutra.com/features/20060428/buscagli
a_01.shtml 

Here's the interesting financial benefit part:

*quote*
"That's the "stick" side of the equation.
On the "carrot" side we have the 9926 Tax Credit
to small businesses that implement accessibility into their
games. Small businesses are defined as businesses with 50 or
fewer employees or whose annual revenue is less that $1M US.
You can recover up to 50% of the expense of the
implementation of accessibility up to $10,000.00. That is a
total tax credit of up to $5,000.00. And a tax credit is
deducted from your taxes, not merely expensed out. "
*quote end*

You can already make use of this benefit by applying
something as simple as closed captioning in your game. 

Acccessibility-issues in computer games are slowly becoming
more acknowledged by developers although awareness is (to
quote the article) "the biggest problem". The
casual games market is getting pretty big, especially in the
form of *online* games (Flash, Director, MSN, etc.). This
means that game developers at some point has to deal with
(web) accessibility issues. If you want to find out more
about game accessibility, please have a look at:

http://www.game-acc
essibility.com 

and

http://www.igda.org
/accessibility 

Greets,

Richard


http://www.audiogames.net
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