Hello,
For Munch Madness, the problem was resulting from the movie
going to a
frame where there was a visible Flash animation on the
stage, and SW3D
members off-stage. What I had to was move the frame head to
a frame where
the SW3D members were not present at all.
But this problem only seemed to happen on Mac's, not my PC.
Steve
At 12:04 AM 12/16/2005, Rasmus Keldorff wrote:
>Enrico,
>
>I believe so, although not on any of my own projects
(not that I've really
>done any games in a long while... sniff) -- Steven
Becerra, who's also on
>this list, had a similar problem with Munch Madness,
which is also published
>by GameTrust (that I work for). In that scenario, after
clearing away either
>a full screen Flash (or SW3D, sorry don't recall)
sprite, the Stage would
>update erratically (or not at all) on Macs.
>
>I wonder if this is something Macr... Adobe is aware of?
It probably has
>something or other to do with DTS.
>
>/rasmus
>
>On 15/12/05 18:47, "Enrico Degrassi"
<enrico ikon.it> wrote:
>
> > Rasmus,
> > this could be the point indeed. Currently, after
hiding the 3d srite, we
> > are left with a full screen flash interface and
this is where you say the
> > game locks, right?
> > Did you ever encounter problems using a direct to
stage 3d with a flash
> > interface behind?
> >
> > Enrico
>
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