Hi,
I'm new to networking and wrote a simple chat server and
client to
see how eventmachine works.
server: http://pastie.caboo.se/9
1452
client: http://pastie.caboo.se/9
1453
Notes:
supported commands: say something, change username, quit.
it's a
chat*room*: all users send their chat to everyone else. more
features
(channels, private messages, etc) would be easy to add.
the client sends messages in the format (no commas):
command,separator,message,separator
so there is a "message" inside each
"message". that was a bad way to
name it.
overall this was easy!
I think I'm done working on it now since I don't actually
intend to
use it. Any comments on coding style/approach mistakes would
still be
appreciated. Also Francis mentioned wanting to have one good
chat
server implementation to put in the eventmachine distro, I
guess as a
code sample -- if you like mine but there are specific
features/
changes it needs to be used I'd be open to adding them.
I plan to work on a boardgame program next w/ multiplayer
via
eventmachine. One thing I'm not sure how to do yet is to use
eventmachine in the game loop. I think I'd like to be able
to call
my_eventmachine_object.tick in the game loop to have
eventmachine do
one iteration of it's loop instead of having it loop
constantly. but
maybe that's the wrong approach.
-- Elliot Temple
http://curi.us/dialogs/
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