Dnia 2007-12-07, o godz. 09:42:35 "Jon Ciesla"
<limb jcomserv.net> napisał(a):
> How dare you not solve ALL of my problems! ;)
I'm terribly sorry! ;) Try the attached patch. I'm not
really sure, what
consequences (other than fixing the stuck mouse issue) will
it cause. It's my
second hour with AstroMenace code (or any SDL game code) and
I don't know
Russian at all (almost), so it really should be reviewed by
someone
understanding the comments and/or game variables.
Basically, mouse is stuck because the game runs
SDL_WarpMouse in the main
loop, because it's re-appearing the final score window all
the time. In the
full screen mode, this is not a problem, but when run in the
window, there is
additional code for grabbing the mouse when playing and
ungrabbing when using
the menus. That code also got run in a loop. I was trying to
be smart instead
of just commenting out the SDL_WarpMouse line. Please check
if I haven't
broken anything in the process.
Lam
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