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Thread: Re: Crack AstroMenace players needed!




Re: Crack AstroMenace players needed!
country flaguser name
United States
2007-12-07 09:42:35
> Dnia 2007-12-06, o godz. 21:08:29 Hans de Goede
<j.w.r.degoedehhs.nl>
> napisał(a):
>
>> John, can you please no pass --mode in the .desktop
and instead patch
>> astromenace so that the default when no config file
is found becomes
>> 640x480, that was what I meant initially, that way
people can change
>> things
>> if they want, and we still have sane ( == working
everywhere) defaults.
> I'm attaching three patches:
>
> astromenace-640x480.patch - this sets 640x480 windowed
(BPP 0 means this)
> mode
> as the default when there's no config file and as a
fail-safe mode when
> a mode read from configuration isn't available. Tested
and proved working
> in
> both situations. You should propose this upstream 
>
> astromenace.spec.patch - a patch for the spec file for
your convenience
>
> astromenace.desktop.patch - finally, a fix for the
issue that was hurting
> me, that's being forcing one mode 
>
> BTW, there's a newer version of the AM source available
from Viewizard
> website. I haven't tracked changes and I haven't tried
if the "stuck
> mouse"
> problem is fixed already. I was going to do it, but I
was preparing and
> testing the patches and now it's really time for me to
sleep, sorry 

How dare you not solve ALL of my problems!  ;)

Thank you.  Koji link to new devel build with the above
patches and the
new upstream source:
http://koji.fedoraproject.org/koji/buildinfo?buildID=2
7264

> Lam
> _______________________________________________
> Fedora-games-list mailing list
> Fedora-games-listredhat.com
> http://www.redhat.com/mailman/listinfo/fedora-games-list

>


-- 
novus ordo absurdum

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Re: Crack AstroMenace players needed!
country flaguser name
Poland
2007-12-07 13:09:07
Dnia 2007-12-07, o godz. 09:42:35 "Jon Ciesla"
<limbjcomserv.net> napisał(a):

> How dare you not solve ALL of my problems!  ;)
I'm terribly sorry! ;) Try the attached patch. I'm not
really sure, what
consequences (other than fixing the stuck mouse issue) will
it cause. It's my
second hour with AstroMenace code (or any SDL game code) and
I don't know
Russian at all (almost), so it really should be reviewed by
someone
understanding the comments and/or game variables.

Basically, mouse is stuck because the game runs
SDL_WarpMouse in the main
loop, because it's re-appearing the final score window all
the time. In the
full screen mode, this is not a problem, but when run in the
window, there is
additional code for grabbing the mouse when playing and
ungrabbing when using
the menus. That code also got run in a loop. I was trying to
be smart instead
of just commenting out the SDL_WarpMouse line. Please check
if I haven't
broken anything in the process.

Lam

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