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Thread: Re: Patent concerns




Re: Patent concerns
user name
2008-01-19 04:42:04
On Thu, 17 Jan 2008 08:09:58 -0500,  Tom "spot"
Callaway" wrote:
> No, the patent is pretty darned specific. Its
"targets moving in a
> straight line" to a "predetermined point or
line", and the player
> having to hit a button at that precise point or line to
get points.
> If you're shooting the target, doesn't apply. If there
is cursor
> motion involved, doesn't apply.

What a crock of #$%, I've seen this been done a few
times.
"Parappa the Rapper" on PS1 from 1995 comes to
mind, it does *exactly*
what the above paragraph states.

Also, the Amiga was flooded with
synth-based games due to its audio processing power for its
time.

On Thu, 17 Jan 2008 10:33:19 -0500, Tom "spot"
Callaway" wrote:
> The primary patent of concern is US 6347998, held by
Konami.

Just read that patent at:

http:/
/www.patentstorm.us/patents/6347998.html

and said in its header:
	
> Game system and computer-readable recording medium
> US Patent Issued on February 19, 2002

If that patent really does applies from 2002 onwards _only_,
is
"Parappa the Rapper" from circa 1995 enough prior
art?

--Sam

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Re: Patent concerns
user name
2008-01-19 09:48:58
On Sat, 2008-01-19 at 20:42 +1000, Sam Arthur Allen wrote:

> If that patent really does applies from 2002 onwards
_only_, is
> "Parappa the Rapper" from circa 1995 enough
prior art?

It looks like one example of prior art.

Motivated individuals should talk to:
http://www.pubpat.o
rg/Contact.htm

~spot

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Re: Patent concerns
country flaguser name
United States
2008-01-19 16:56:55
On Sat, 2008-01-19 at 20:42 +1000, Sam Arthur Allen wrote:
> On Thu, 17 Jan 2008 08:09:58 -0500,  Tom
"spot" Callaway" wrote:
> > No, the patent is pretty darned specific. Its
"targets moving in a
> > straight line" to a "predetermined point
or line", and the player
> > having to hit a button at that precise point or
line to get points.
> > If you're shooting the target, doesn't apply. If
there is cursor
> > motion involved, doesn't apply.
> 
> What a crock of #$%, I've seen this been done a few
times.
> "Parappa the Rapper" on PS1 from 1995 comes
to mind, it does *exactly*
> what the above paragraph states.

The Parappa "targets" did not move. They were
static, and used a moving
cursor:

http://video.google.com/videoplay?docid=-15924838880
67882190

So no this particular patent doesn't apply, so it isn't
prior art. Also
possibly notable is you were rewarded bonus points for
ad-libbing more
advanced raps than the game requires, as the person playing
demonstrates. 

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