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List Info
Thread: Re: Game Idea
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| Re: Game Idea |
  United States |
2008-03-24 02:41:57 |
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there are to many "quake" style and "doom" type of games for linux i think, i want to make a completely orignal game as kinda a tribute to Resident Evil, it will have game play from differnt types of games i like, Resident Evil, Parasite Eve, Gallerians and Vampire The Masqurade. I have a decent grasp of what i want to do but I lack the knowledge, skills to do it. I am not well versed in linux I do use it off and on along with Windows, I switch back alot due to the poor quality of Yahoo messenger (i like my yahoo radio and able to use webcam with my friends) and the selection of games. everyone linux user must admit windows does have better games currently but i know alot of ports by game companys have been coming to linux and games that have always supported them like ID software and there Doom Games, Never winter nights, the qaukes but they aernt as good as the windows versions. linux uses opengl but do the so many differnt progarm langs it can use and the lack of
"real hd audio" windows remains the better for games. but I want to create a true high visual quality game for linux using opengl 1.5 or 2.0 i havent really decided which wuold be better i know lots of people who use linux due so on older machines. i was also thinking of 'locking' the res like old games did in the mid 90s so they could opitmize the graphics/speed better when you have tons of opitions for color/detail/rez you loose alot of opitimizes you can do. so i'm looking for some people to help bounce ideas on and who can program to help out while i try and decide which program lang i wanna learn and start to work on it.
Ric Moore <wayward4now gmail.com> wrote: On Sat, 2008-03-22 at 17:11 +0000, Free Gamer wrote: > 2008/3/21 Jacob Smith YAHOO.COM>: > > I would like to open a new project to make a
complete > > orignal open source 3d horror game for [Linux] > > http://forum.freegamedev.net/ > > Ideas forum there.  You might consider sauerbraten, as it has a builtin editor, net play and single player modes. It's very slick, with a Quake style. Ric
http://sauerbraten.org/
-- ================================================ My father, Victor Moore (Vic) used to say: "There are two Great Sins in the world... ..the Sin of Ignorance, and the Sin of Stupidity. Only the former may be overcome." R.I.P. Dad. Linux user# 44256 Sign up at: http://counter.li.org/ http://www.sourceforge.net/projects/oar http://www.wayward4now.net <---down4now too ================================================
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| Re: Game Idea |
  United States |
2008-03-24 19:34:51 |
On Mon, 2008-03-24 at 00:41 -0700, Jacob Smith wrote:
> there are to many "quake" style and
"doom" type of games for linux i
> think,
> You might consider sauerbraten, as it has a
builtin editor,
> net play and
> single player modes. It's very slick, with a
Quake style. Ric
>
> http://sauerbraten.org/
You can make just about any type of interactive rpg game
using their
editor, with marginal game coding skills. Plus the camera
angle can be
first person, or overhead or second person. Use weapons, or
not. AI
players or not. You just really need to decide on the game
theme, then
use the engine to create it. Plus, others can create with
you online
directly. That sets sauerbraten apart from the Quakes and
Doom engines.
I think the libGL features are better, with higher frame
rates. I'd
suggest you peek at it, just to see where I'm coming from.
If I could
stream video within it, I'd be using it myself in a
heartbeat. Ric
--
================================================
My father, Victor Moore (Vic) used to say:
"There are two Great Sins in the world...
..the Sin of Ignorance, and the Sin of Stupidity.
Only the former may be overcome." R.I.P. Dad.
Linux user# 44256 Sign up at: http://counter.li.org/
http://www.so
urceforge.net/projects/oar
http://www.wayward4now.net
<---down4now too
================================================
_______________________________________________
Fedora-games-list mailing list
Fedora-games-list redhat.com
http://www.redhat.com/mailman/listinfo/fedora-games-list
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| Re: Game Idea |
  United States |
2008-03-24 19:34:51 |
On Mon, 2008-03-24 at 00:41 -0700, Jacob Smith wrote:
> there are to many "quake" style and
"doom" type of games for linux i
> think,
> You might consider sauerbraten, as it has a
builtin editor,
> net play and
> single player modes. It's very slick, with a
Quake style. Ric
>
> http://sauerbraten.org/
You can make just about any type of interactive rpg game
using their
editor, with marginal game coding skills. Plus the camera
angle can be
first person, or overhead or second person. Use weapons, or
not. AI
players or not. You just really need to decide on the game
theme, then
use the engine to create it. Plus, others can create with
you online
directly. That sets sauerbraten apart from the Quakes and
Doom engines.
I think the libGL features are better, with higher frame
rates. I'd
suggest you peek at it, just to see where I'm coming from.
If I could
stream video within it, I'd be using it myself in a
heartbeat. Ric
--
================================================
My father, Victor Moore (Vic) used to say:
"There are two Great Sins in the world...
..the Sin of Ignorance, and the Sin of Stupidity.
Only the former may be overcome." R.I.P. Dad.
Linux user# 44256 Sign up at: http://counter.li.org/
http://www.so
urceforge.net/projects/oar
http://www.wayward4now.net
<---down4now too
================================================
_______________________________________________
Fedora-games-list mailing list
Fedora-games-list redhat.com
http://www.redhat.com/mailman/listinfo/fedora-games-list
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| Re: Game Idea |
  Mexico |
2008-03-24 04:05:03 |
Jacob Smith escribió:
> there are to many "quake" style and
"doom" type of games for linux i
> think, i want to make a completely orignal game as
kinda a tribute to
> Resident Evil, it will have game play from differnt
types of games i
> like, Resident Evil, Parasite Eve, Gallerians and
Vampire The
> Masqurade. I have a decent grasp of what i want to do
but I lack the
> knowledge, skills to do it. I am not well versed in
linux I do use it
> off and on along with Windows, I switch back alot due
to the poor
> quality of Yahoo messenger (i like my yahoo radio and
able to use
> webcam with my friends) and the selection of games.
everyone linux
> user must admit windows does have better games
currently but i know
> alot of ports by game companys have been coming to
linux and games
> that have always supported them like ID software and
there Doom Games,
> Never winter nights, the qaukes but they aernt as good
as the windows
> versions. linux uses opengl but do the so many
differnt progarm langs
> it can use and the lack of "real hd audio"
windows remains the better
> for games. but I want to create a true high visual
quality game for
> linux using opengl 1.5 or 2.0 i havent really decided
which wuold be
> better i know lots of people who use linux due so on
older machines. i
> was also thinking of 'locking' the res like old games
did in the mid
> 90s so they could opitmize the graphics/speed better
when you have
> tons of opitions for color/detail/rez you loose alot
of opitimizes
> you can do. so i'm looking for some people to help
bounce ideas on and
> who can program to help out while i try and decide
which program lang
> i wanna learn and start to work on it.
>
> *//*
I don't thin I follow you completely here... The main thing
is that you
have a good idea of what you want. I think that you should
start by
having your project well defined, preferably named, and it
would be
better to open a project in sourceforge or the like. Also it
would be a
good idea to propose your project in the forums and see if
you could
recruit programmers and artists there. Just so you have a
good guide on
what your general idea might be, it would be a good idea to
have all
your project written down and outlined, from story, things
you'd like to
see, etc.
I don't know what do you mean by the whole argument about
Windows Vs
Linux gaming. The API difference is rather self
explainatory, but the
whole deal with "HD" audio, first define what do
yo mean by that? Do you
mean "multichannel" audio? Of course you have
multichannel audio, do you
mean hardware accelerated audio? Well, even Vista lost that.
Sure is no
excuse, but as far as I know there might be some hardware
accelerated
OpenAL coming down the road.
As far as the style, I like the idea of locking the
resolution to make
way for optimizations, however you should think of about two
resolutions, one for normal 4:3 aspect ratio and one for
widescreen
aspect ratio (1.6), as for the API, maybe go with OpenGL 2.0
with a
fallback, but the actual programmers could shine a light
that and its
feasibility.
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| Re: Game Idea |

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2008-03-24 09:41:58 |
On Mon, Mar 24, 2008 at 00:41:57 -0700,
Jacob Smith <jacobtherogue yahoo.com> wrote:
> everyone linux user must admit windows does have better
games currently but i know alot of ports by game companys
have been coming to linux and games that have always
supported them like ID software and there Doom Games, Never
winter nights, the qaukes but they aernt as good as the
windows versions.
That depends on what you like to play.
Two of my favorite turn based games, Wesnoth and Colossus
run pretty much the
same on Linux and Windows. Homm3 has some problems that come
and go as Wine
gets updated, but when it is working the experience is
comparable to running
it on Windows. NWN 1 works under Linux comparable to under
Windows as well.
(I am not sure what you think is signifcantly different with
NWN. Are you
running the native version or running it under Wine?)
I have generally found that the RTS games run too slow under
Wine to be
playable, so in that category Windows is going to be a
better platform.
I don't play FPS, so I can't comment on how Doom and Quake
compare on
the different platforms.
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