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OpenGL support is not a function of Fink, but is an optional
XCode package on e.g. the 10.5 Leopard disk 1 installer. That
package includes the OpenGL header files.
Note also that linking on Leopard against OpenGL may be problematic
due to a linker bug.
If make fails to link at end with a 'cycle in dylib re-exports with
/usr/X11/lib/libGL.dylib' error, use the following single-line, no-breaks
command:
export LDFLAGS="-Wl,-dylib_file,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:,/System/Library/Frameworks/OpenGL.framework/Versio
ns/A/Libraries/libGL.dylib"
then make again.
L.
SaVi satellite constellation visualisation: http://savi.sf.net/
<http://www.ee.surrey.ac.uk/Personal/L.Wood/><L.Wood surrey.ac.uk>
-----Original Message-----
From: fink-beginners-bounces lists.sourceforge.net on behalf of Leonardo Augusto
Sent: Sun 2008-04-20 16:14
To: fink-beginners lists.sourceforge.net
Subject: [Fink-beginners] Does Fink ssupports OpenGl Apps?
Hi fellows.
I'm pretty new to Fink (Just downloaded it =S)
I installed the xf86 and updated x11 and other software to run, just
as perfect.
Buut.. Before I install my software, I want to know if it supports
opengl drivers natively.
I know, that the software will not run perfectly in my graphics
board, but, in linux I use the "engine 0" variant just as follow:
linux pc~ : ./example engine 0
It will work under Fink ?
Keep goin'
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